User avatar
By Tyrone Marshall
#43642
Relative Paths for Textures

The issue of absolute paths for all texture maps existed prior to the CIRI (Cinemaxwell Issue Report Index) but it seems to have been addressed in Cinemaxwell 0.6.

Basically you do not have to hard path your texture paths. Just let Cinema 4D use your paths from your preferences and it should work with just the normal file name of "Filename.ext" for those files that reside in those directories. All others that are outside those paths will trigger the prompt from Cinema 4D that will ask if you want to move your textures into your the directory that your scene resides in.

At the moment, this is something that a lot of people have wanted and it looks like it has been addressed by Next Limit.

See following reference for more information.
http://www.maxwellrender.com/forum/view ... 3640#43640
#46801
Maxwell Input Expression for Cinema 4D

A Maxwell-Cinema 4D Material Expression to control your texture maps and texture strengths by Kabe.

ref: http://www.maxwellrender.com/forum/viewtopic.php?t=5063
Last edited by Tyrone Marshall on Sun Jul 17, 2005 11:07 pm, edited 1 time in total.
User avatar
By Tyrone Marshall
#46808
Maxwell Material Compositor

A fast method to change texture maps and texture map strengths for Cinema 4D materials to be used with Maxwell Render Material tags all controlled from one place in the user data area by Tyrone Marshall.

ref: http://www.maxwellrender.com/forum/viewtopic.php?t=5066
User avatar
By Tyrone Marshall
#48788
Spot Maxwell!

Created by: Padawa

Description:

Spotlight scene which includes some objects to allow for the effects of a light object to be seen in the viewport which directly matches the rendered result in Maxwell Render and Cinema 4D ray trace/radiosity render by Padawa.

It's a cone with a cube for the light link by xpresso and coffee with a C4D lamp spot. You control it by a User Data and you can see in real time the result in the viewport. It's with a target. a video shows its use.

ref: http://www.maxwellrender.com/forum/view ... 8325#48325
Last edited by Tyrone Marshall on Fri Sep 02, 2005 12:13 am, edited 1 time in total.
By leoA4D
#57851
I found lots of what could be juicy tips with the underlined text on pages 3 and 4, however, they are not active links. "Can they be reactivated?" he said, panting and salivating. "If they are not supposed to be active, how about deleting them?" he said, with red, teary eyes.
User avatar
By Tyrone Marshall
#57910
leoA4D wrote:I found lots of what could be juicy tips with the underlined text on pages 3 and 4, however, they are not active links. "Can they be reactivated?" he said, panting and salivating. "If they are not supposed to be active, how about deleting them?" he said, with red, teary eyes.
Hello LeoA4D,

Tell me which links are not working and I will update them if I can.
By leoA4D
#58149
Hi Tyrone. Thanks for the response.

Allow me to confess: I've committed a pavlovian error. I am conditioned to reading bold and underlined text, e.g., Relative Paths for Textures, as a link, in this case, to a discrete tip. And, the "ref:", I assumed was the catalyst for the tip. (I'm reminded of the addage: assume and you could make an ass of u and me.) With fresh eyes today, I found that the tip is within in the "ref:". Ack. My bad.

BTW, you've done a great job mod'g this forum and your shares. Kudos!
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