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By macray
#217189
it doens't work in cooperation with the ivy-generator.... unfortunately. Or - maybe - I'm not able to use it..... proof is rendering.
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By Rochr
#217197
jc4d wrote:
Rochr wrote:File sent!

Thanks JC
The texture is missing, please send me the .jpg

Cheers
JC
Another one sent.

Although you could just use any jpeg. The color channel works fine, just not the alpha.
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By mashium123
#217210
macray wrote:it doens't work in cooperation with the ivy-generator.... unfortunately. Or - maybe - I'm not able to use it..... proof is rendering.
Image

:)
User avatar
By macray
#217310
I dont't get it to render without the white areas! what did you do?

I just saved the 3 textures as jpegs and used them in colour and alpha-slot.... so what are you doing different?
User avatar
By mashium123
#217329
Well, I use MXM.
I made three different mxm out of the provided textures.
Became quite used to MXM it, I must say. I got myself used to using the c4d-slots only for kind of previz purposes.
So... probably that makes the differences.

Did not try using only c4d-slots for ivy-generator purposes yet. Probably I'll try and see if I get the white contour you're talking about as well.
By Mr. Gog
#217535
Maybe i'am not to late:

Here is how i did with the alpha:

Image

I hope it helps!!!
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By Rochr
#217556
Looking at your image, and seeing that you use the same setup, i checked the alpha once again, and i obviously used the wrong program for the RGB-converting.
I´ve just ran it through Photoshop, and it looks good.

Thanks Mr Gog. :)
By Mr. Gog
#217577
:wink:
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