#221160
The purpose of this thread is to facilitate some techniques to demonstrate and develop methods for blending the power of Vue 6 Xstream (Vue 5, 4, and etc. can also share in this process), Cinema 4D, Cinemaxwell plugin, and Maxwell Render to create images that merge the power of Vue's ecosystems, , global illumination, radiosity, and spectral model; Cinema 4D's render engine including sketch and toon and the image quality of Maxwell Render.
By lllab
#221809
interesting thread:-)

hope i will find some time to test things...
only have vue5infinite yet.

cheers
stefan
By mmhnemo
#223432
Well i just downloaded the PLE of Vue XStream and am about to start playing around.
Got any tips already?
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By Tyrone Marshall
#230810
The areas of the integration between Xstream and Maxwell that I would like to look into is to determine if elements like vegetation can be used from Vue and things like buildings for example from Archvis can be rendered from Maxwell and made to composite together using the sky feature from Vue 6 which can be output to HDRI and then used by Maxwell Render for image based lighting.

At the moment, while Vue 6 has rather nice radiosity, it is however, no match for the superior lighting distribution of Maxwell Render. So I want to take what vue does well, with its ecosystem and find a way to get that to a point that will look alright with Maxwell Render results. I am still testing this concept at the moment.
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By Maximus3D
#230814
I'm not quite sure how you plan on getting this to work Tyrone, from what i know of how Vue works it instances ALOT of geometry into hunderds of millions of polys and uses procdural materials etc. At the moment Maxwell will have issues with these things, which is unfortunate. :(

Or are you thinking of using only elements of Vue to sorta integrate with Maxwell's renderings in some way via compositing or something like that..

/ Max
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By Tyrone Marshall
#230825
Maximus3D wrote:I'm not quite sure how you plan on getting this to work Tyrone, from what i know of how Vue works it instances ALOT of geometry into hunderds of millions of polys and uses procdural materials etc. At the moment Maxwell will have issues with these things, which is unfortunate. :(

Or are you thinking of using only elements of Vue to sorta integrate with Maxwell's renderings in some way via compositing or something like that..

/ Max
Hello Max,

I know all about Vue, my last scene was over 12 billion polygons. What I want to do is take what Vue does best and figure out a good way to integrate those qualities into a Maxwell Render image. The problem at the moment is that the output from Vue is hard to match to Maxwell Render.

The sky can be matched by output of Vue atmosphere to HDRI and then use that in Maxwell Render.

The hard part is taking something like the ecosystem properties and getting that output to composite into Maxwell Render image and vice versa.

Maybe we could all that have the two or three packages figure out a good technique for doing this.

The good thing about Vue Xstream and Cinema 4D is that it is easy to correllate scene elements amongst Vue and Cinema 4d then use the C4D plug-in to Maxwell Render to render other elements.

For example, I can do the landscape in vue, setup building elements in C4D. Bring the building elements into Vue so that I can have the ecosystem distribute around the building elements. Then render out passes from Vue to knock out the building elements and leave only the sky, landscape, and vegetation. Then I can go back to C4D and render out the building elements to Maxwell Render for great materials and lighting distribution. The problem at the moment is then matching these two qualities together cleanly.
By rob rhodes
#231222
Never used Vue but looks great. What do you intend to do for reflections? can you bake the vegetation/landscape into the hdri? could lead to problems in areas that reflect the ground but that could be fixed in post. Perhaps make some billboards. Im guessing all shadows (from a building onto the ground) can all be cast from the original c4d model. Would be great if there was a good way of doing this - vegetation is a bit of a nightmare.

What is the quality and range of the vue vegetation like close up - I know its great for landscapes etc.
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By AndreD
#244394
Tyrone Marshall wrote:Here is my first combination of Maxwell Render and Vue through Cinema 4D.
cool!
what kind of system? (64bit??)
real instances ?? ;-)
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By Tyrone Marshall
#244426
AndreD wrote:
Tyrone Marshall wrote:Here is my first combination of Maxwell Render and Vue through Cinema 4D.
cool!
what kind of system? (64bit??)
real instances ?? ;-)
32 bit- the instances are from Vue Xstream.
By lllab
#244837
interesting tyron, is this one pass?
so vue passes the instances as geomtry to maxwell?

cheers
stefan
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By Tyrone Marshall
#244922
lllab wrote:interesting tyron, is this one pass?
so vue passes the instances as geomtry to maxwell?

cheers
stefan
Hello Stefan,

This is done separately. I render the building, a sky, and vegetation in view wtih appropriate masks. Then render the sky and building to Maxwell Render. With the alpha mask passes from Vue, I can tie the sky/building from Maxwell to the vegetation/Vue.

The image above is a great step in this direction. I do not think it is desirable to pass any geometry from Vue to Maxwell as it would break the system. Good vegetation filled scenes and such in Vue go well over the 100's of millions of polygons very easily.

I would not want to have Maxwell render billions of polygons without some sort of instancing system that is fast.
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By .ST3.
#247304
any chance of a small tut?????? :lol: :lol:

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