Maximus3D wrote:I'm not quite sure how you plan on getting this to work Tyrone, from what i know of how Vue works it instances ALOT of geometry into hunderds of millions of polys and uses procdural materials etc. At the moment Maxwell will have issues with these things, which is unfortunate.
Or are you thinking of using only elements of Vue to sorta integrate with Maxwell's renderings in some way via compositing or something like that..
/ Max
Hello Max,
I know all about Vue, my last scene was over 12 billion polygons. What I want to do is take what Vue does best and figure out a good way to integrate those qualities into a Maxwell Render image. The problem at the moment is that the output from Vue is hard to match to Maxwell Render.
The sky can be matched by output of Vue atmosphere to HDRI and then use that in Maxwell Render.
The hard part is taking something like the ecosystem properties and getting that output to composite into Maxwell Render image and vice versa.
Maybe we could all that have the two or three packages figure out a good technique for doing this.
The good thing about Vue Xstream and Cinema 4D is that it is easy to correllate scene elements amongst Vue and Cinema 4d then use the C4D plug-in to Maxwell Render to render other elements.
For example, I can do the landscape in vue, setup building elements in C4D. Bring the building elements into Vue so that I can have the ecosystem distribute around the building elements. Then render out passes from Vue to knock out the building elements and leave only the sky, landscape, and vegetation. Then I can go back to C4D and render out the building elements to Maxwell Render for great materials and lighting distribution. The problem at the moment is then matching these two qualities together cleanly.