By Becco_UK
#228746
It's mentioned in the notes tips thread that the new plugin supports Cinemas' spline lighting.

Anyone know how this works please? I can only see omni and spot lights in the Maxwell Settings Object.
Last edited by Becco_UK on Sun May 27, 2007 10:23 pm, edited 1 time in total.
User avatar
By mashium123
#228753
Spline illumination works.
Just do it as you would do it in cinema.
Create light, define as "area"..., go to tab "details" and choose "Object/spline" where you define the "Area Shape". (Falloff gotta be "Linear")
Pull your spline in that "Object"-field and render.

But don't expect a c4d-like spline illumination. It renders differently in M~R.
It handles an open spline as if it was "closed". It generates a closed shape out of your spline and uses it as illuminating surface...

I'm doing a project-render right now, so I can't provide examples.. so if language barrier was too high for me, I'll try to explain again...
By Becco_UK
#228761
mashium123: Thank you for clearly explaining that. You don't need to do any examples. I was imagining it was possible to render along an open spline (without using a Sweep Nurbs) which would have been useful.
User avatar
By mashium123
#228766
You're welcome.
Yeah, I was already sitting here with a heartbeat around 300bpm, expecting that spline illumination could be like we're used to it in c4d-renderings... but well... better then nothing...
User avatar
By Tyrone Marshall
#228770
Becco_UK wrote:mashium123: Thank you for clearly explaining that. You don't need to do any examples. I was imagining it was possible to render along an open spline (without using a Sweep Nurbs) which would have been useful.
Becco,

Its not a limitation but a fact of this being converted to a physical object. The only object that would behave as you are suggesting is to take the spline through a sweep nurbs and create a pipe object that can then emit in a open condition.

After all the spline is not a physical object, once closed it can then become a flat planar object which can begin to have physical presence.

The sweep nurbs conversion is an idea, but not sure if everyone would want this to happen automatically to any spline they insert into a scene for rendering with Maxwell.
By Becco_UK
#228777
Never said it was a limitation, just asking how to use a feature which mashium123 kindly replied to.
render engines and Maxwell

after some more thinking and browsing, I think the[…]

Help with swimming pool water

Hi Andreas " I would say the above "fake[…]