- Mon Apr 23, 2007 10:09 am
#222226
It works like this
Obj - C4D Mat1, Poly Selection1, Maxwell Mat1(using C4D Mat1 and Poly Selection1),C4D Mat2, Poly Selection2, Maxwell Mat2(using C4D Mat2 and Poly Selection2),etc, etc.
Make sure to pull the C4D Mats and Poly Selections into the corresponding slots in the Custom MXM Material.
This is if you want to work on a per face basis.
There is also the possibility to create a MXM material with multiple layers and masks for different material regions. This needs a proper UV Map (also applied with a C4D Material Tag)
regards
Nicholas