- Thu Mar 22, 2007 8:26 pm
#217176
hello inge,
welcome to the forum!
now to your questions (i was hoping someone with a little more experience in the enviroment setup to reply, but ...)
anyway, for question number one you need to use MXI/HDRI background maps. you have 4 types you can chose: pure background, reflection, refraction, illumination.
i haven´t found where to setup this in cinema. it should be under the sky tab in the settings object. (where you choose between physical sky and sky dome. there should be an option with HDRI/MXI, which is not)
you can do this in studio though.
question number two: to get faster renderings (which is not really fast as we are talking about unbiased rendering) there are some tips and tricks.
-first of all use low poly counts for your emitters.
-the more light the less noise - outdoor images clear up much faster. but this also aplies to studio setups.
-it used to be very important to set the color values of the materials not above 224 for R,G or B, but i think this is less important with 1.1. (but still good to get realistic materials
hope this helps for the moment,
there is still much more info in the forum, so do some search on this
cheers
michael
welcome to the forum!
now to your questions (i was hoping someone with a little more experience in the enviroment setup to reply, but ...)
anyway, for question number one you need to use MXI/HDRI background maps. you have 4 types you can chose: pure background, reflection, refraction, illumination.
i haven´t found where to setup this in cinema. it should be under the sky tab in the settings object. (where you choose between physical sky and sky dome. there should be an option with HDRI/MXI, which is not)
you can do this in studio though.
question number two: to get faster renderings (which is not really fast as we are talking about unbiased rendering) there are some tips and tricks.
-first of all use low poly counts for your emitters.
-the more light the less noise - outdoor images clear up much faster. but this also aplies to studio setups.
-it used to be very important to set the color values of the materials not above 224 for R,G or B, but i think this is less important with 1.1. (but still good to get realistic materials
hope this helps for the moment,
there is still much more info in the forum, so do some search on this
cheers
michael