User avatar
By mashium123
#211213
Hi jc4d.

Sorry for digging in older topics but I'm stuck exactly at the problem that you were describing. But I don't find out, what you meant when you were telling us about this to be a c4d-bug?!
I still am not able to fix the background picture, so it matches the viewport... no matter if tiling is on or off... tried everything that came to my mind... without success... it always comes out flipped.

Could you explain, what has to be done to fix this... please?

Thank you.
User avatar
By jc4d
#211216
Hey mashium123 after another test I found that the sky object flip horizontally the texture that you apply.
As you can see in this screen grab
Image
the balloons are on the left of the viewport but the original texture the balloons are to the right so the problem is inside of C4D (at least in R9.6, i have R10 but i don´t use it because is so unstable) the only workaround is select the texture tag and make a mirror horizontally this gonna solve the problem.
Hope i explain well :oops: :oops:

Cheers
JC
User avatar
By mashium123
#211220
Oh I see... you mean, I've got to flip the background texture in an 2D-application before using it as background.

Thank you, jc4d.
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