User avatar
By Rochr
#202253
Just tested the new plugin, and there´s both pros and cons of what i´ve discovered so far.

Just a question about the diffusion channel in Cinemas materials editor.
I normally use this channel to add dirtmaps to materials, but right now it adds reflection instead, and i´m looking at a mirror instead of a worn surface.
Is it just me doing something wrong, or is this how the diffusion channel works with Maxwell?
User avatar
By Tyrone Marshall
#202254
Rochr wrote:Just tested the new plugin, and there´s both pros and cons of what i´ve discovered so far.

Just a question about the diffusion channel in Cinemas materials editor.
I normally use this channel to add dirtmaps to materials, but right now it adds reflection instead, and i´m looking at a mirror instead of a worn surface.
Is it just me doing something wrong, or is this how the diffusion channel works with Maxwell?
Diffusion more accurately relates to surface roughness.
By Boris Ulzibat
#202255
Rochr wrote:Just tested the new plugin, and there´s both pros and cons of what i´ve discovered so far.

Just a question about the diffusion channel in Cinemas materials editor.
I normally use this channel to add dirtmaps to materials, but right now it adds reflection instead, and i´m looking at a mirror instead of a worn surface.
Is it just me doing something wrong, or is this how the diffusion channel works with Maxwell?
Diffusion channel controls roughness whenbeing translated to maxwell.
It is written in helpfile which came with a new plugin.
User avatar
By Rochr
#202256
Tyrone Marshall wrote:Diffusion more accurately relates to surface roughness.
True, but it can also be used when adding dirt on a surface. Normally.

In other words, i can´t use dirtmaps in the diffusion channel if i want to render the scene in Maxwell.
...damn...

Ok, thanks.
User avatar
By Rochr
#202263
Btw, this information is incorrect:

"If there is only one material assigned to an object, whether it is a MaxwellClassic tag or a MXM tag with a Cinema4D material tag, there is no need to assign the C4D texture tag to the Texture Tag slot of the Maxwell tag."

Maxwell continuously errored with a single Metal tag, until i assigned a C4D texture tag in the slot.
By Boris Ulzibat
#202271
Rochr wrote:
Tyrone Marshall wrote:Diffusion more accurately relates to surface roughness.
True, but it can also be used when adding dirt on a surface. Normally.

In other words, i can´t use dirtmaps in the diffusion channel if i want to render the scene in Maxwell.
...damn...

Ok, thanks.
Can you bake the dirtmaps?
I haven't checked it. I use a separate AO pass in AR as dirtying method (well i am learning to use it :)... Works quite ok as i see...
If you can beke the dirtmap, you can assign them to a different channel i guess...
User avatar
By Rochr
#202281
Boris Ulzibat wrote:Can you bake the dirtmaps?
I haven't checked it. I use a separate AO pass in AR as dirtying method (well i am learning to use it :)... Works quite ok as i see...
If you can beke the dirtmap, you can assign them to a different channel i guess...
Unfortunatly that´s not an option either. The color and bump channels are already been used for the rest of the material.
Up until now, i´ve painted all dirt on my Maxwell renders, and that´s ok i guess, but it shouldn´t have to be necessary.
User avatar
By Tyrone Marshall
#202282
Rochr,

This is not correct about dirt maps. I'll look into doing a tutorial that shows the process. The other thing about the tags is another issue I see that a tutorial is in order.
User avatar
By Rochr
#202286
Tyrone, if you look at this example here, especially the walkway and windows.
This is how i apply dirt to a texture using the diffusion channel, and pretty much what i would like to be able to recreate for Maxwell.


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