By seco7
#179348
Rochr wrote:I dunno, perhaps the best thing would be to put this program to rest for now, and try again if another update is released. :(
Sorry I couldn't help Rochr. I'm following the same logic you are, hopefully we will see a new version soon.

ps. Nice model though!
User avatar
By Rochr
#179369
zoetropeuk wrote:This may sound like a stupid question but are you adding a Maxwell Camera tag to the camera ?
Valid question, and yes, that´s the usual setup i´m using.
mashium123 wrote:I have clear sky renderings in c4d, whenever (I mean always when) the first object in my object list is turned off for renderer.
When the first object in the list (seen from top to bottom) is visable for the renderer, this never happens.
Never thought about this. Unfortunatly i´ve already re-tagged the scene for 1.0 and worked further on the scene. I can´t remember what object was first, and although i´m 100% certain i only connected those points, i´ll install 1.1(again) and give it a shot. Good point.
Even if it´s not the problem, i can at least rule it out.
seco7 wrote:Sorry I couldn't help Rochr. I'm following the same logic you are, hopefully we will see a new version soon.
That´s ok Steve, i appreciate you trying to help. Thanks. :)
By kraemerJK
#180432
I do have the same problem with a scene. Everything rendered fine, then without anything I actually did except saving, sleeping and opening the file again the next morning some renders came out with clear skies, and the mxs files were really small.

What I did to solve this was : I had to flip the render buttons in c4d from "zero-state" to green for the objects I wanted rendered, kind of force-feeding the geometry into the mxs. Then it rendered perfectly.

Since a few hours I have the problem of geometry that was mapped perfectly now loosing its mapping, but, what the hell, I will figure that out soon enough.... (hopefully...) :roll: EDIT : found the error, effed up uvw after exporting from rhino ...
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