Rochr wrote:It was a far better and quicker setup.
Sorry, but...no. IMO.
To set up an aiming-system just to get a quick'n'dirty render, that's not a quicker setup, in my eyes. The actual system works great for me. I can use it, just as I'm used to the c4d_cam_system.
So pleeeease: do not bring back the old cam_system...
I only have to watch out, that the perspective to be rendered is shown in the c4d_editor. That's not so good. I want the ability to choose cameras. That's all.
Btw: I [yesterday] found out: Whenever the very first (I mean the one on top) object (or group) in the Objcets_List is deactivated, maxwell only renders the sky. No geometry exported.
I used to put my backup_copies on top of the list and deactivate them (just backups, right?), but now I put them at the buttom of the list and the renderer renders again...
So never deactivate the object or group on top of your obj_list!
I don't know if this is a plug related bug(?) or if the other 3dpacks also have to deal with this...
But probably I was just the last to find out about this issue, hehe...
Cheers. Mesut.
Mesut Capkin
http://www.mesutcapkin.com
http://mesutcapkin.cgsociety.org
i7 4930K@4.2, 32gb, win7prof, 2*980ti-6gb, gtx660-2gb
i7 920@3.6, 12gb, win7 homepremium 64bit, gtx285-1gb
i7 720QM@1.6, 12gb, win7 homepremium 64bit, hd5870-1gb