- Wed Jul 05, 2006 6:23 pm
#167476
Hello,
I just thought I would try out the c4d plugin since it got an update. I havent really used the old one more than a few hours or so. The question I have is for doing decals on objects. If I have an object with a MW plastic Tag and multiple textures it seems to take the alpha channel from the c4d mat to clip the logo which is good. The question I have is what if I want that logo texture to have different roughness value than the plastic tag specifies for my base texture. Is there no way to do this? Hope that makes sense. Is it best to do a custom mxm with weightmapping when trying to achive this instead of the basic plastic textures?
I just thought I would try out the c4d plugin since it got an update. I havent really used the old one more than a few hours or so. The question I have is for doing decals on objects. If I have an object with a MW plastic Tag and multiple textures it seems to take the alpha channel from the c4d mat to clip the logo which is good. The question I have is what if I want that logo texture to have different roughness value than the plastic tag specifies for my base texture. Is there no way to do this? Hope that makes sense. Is it best to do a custom mxm with weightmapping when trying to achive this instead of the basic plastic textures?