User avatar
By Eric Lagman
#167476
Hello,

I just thought I would try out the c4d plugin since it got an update. I havent really used the old one more than a few hours or so. The question I have is for doing decals on objects. If I have an object with a MW plastic Tag and multiple textures it seems to take the alpha channel from the c4d mat to clip the logo which is good. The question I have is what if I want that logo texture to have different roughness value than the plastic tag specifies for my base texture. Is there no way to do this? Hope that makes sense. Is it best to do a custom mxm with weightmapping when trying to achive this instead of the basic plastic textures?
User avatar
By dd_
#167544
hmmm why doesnt it steal my c4d alpha and are you saying you can have a base maxwell material like plastic and then other clip mapped plastics ontop? cause im not getting that :/ can you post an example of the model and materials settings please
User avatar
By Eric Lagman
#167559
Here is the c4d scene. I just slapped some of the arroway textures onto a sphere, and a text graphic that is clipped out. Its not often that your clipped graphic is going to be the same finish as the base layer though, so I dont know what good this does us unless I am missing something. Might have to do it like we do in studio right now which is offset a copy of the geometry .001 away from the original copy and clip the geometry?

http://www.ericlagman.com/Test.zip
User avatar
By Tyrone Marshall
#167591
Read the user guide for what channels are now being transfered from C4D material to maxwell material.

There is a tutorial in the goodies section for doing decals.
User avatar
By Eric Lagman
#167613
Tyrone Marshall wrote:Read the user guide for what channels are now being transfered from C4D material to maxwell material.

There is a tutorial in the goodies section for doing decals.
I did not see a tutorial in the goodies section on decals for cinema can you direct me to this with a link.....

One other quick question Tyrone. If I create a custom mxm in the material editor that has bump, roughness, anisotropy etc do I have to enable anything besides the color channel in the c4d material to point it where the textures are that were used in the custom mxm? I will give it a try here in a bit, just wanted to see if you knew before I got to it. Thanks for all your help by the way.
User avatar
By Eric Lagman
#167624
Well I just did a quick test, and I must say I think just doing a custom mxm is the way to go at least for me. Since I have been working in Studio the last few months, and the standalone material editor makes sense to me. You can specify the bump and control all the bsdf layers roughness maps etc without having to interpolate in your head what it transfers to in a cinema material setting. Then it seems like all I had to do was put the textures I wanted to use in the color channle and put them on my object then drag them from the object tree to the custom mxm texture field. Still seems a little slugish as far as workflow goes having to put textures on a cinema material and also on the mxm.
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