By Boris Ulzibat
#164071
Just found out that v 1.0 can handle different .mxm's assigned to different faces of the boolean objects, just like cinema does!
You can even have an emitter "cut" from the, say, metal object!!!
Test renders to go!

PS. Let's to take a break from future plugin updates discussions :)
The pictures:
The ball with text booleaned from it.
Image
The material (tag) setup of the ball.
(ball has standard plastic, text - emitter.
Image
The resulting image with ml animation.
Image

The only thing neccessary to do, is to check if "create single object" is highlighted. If it is - turn it off.
Last edited by Boris Ulzibat on Mon Jun 26, 2006 3:44 pm, edited 1 time in total.
User avatar
By macray
#164662
Could you post a screenshot+render to prove it, please? I cannot really believe - and didn't try it with the new version.
By thomas lacroix
#164670
if you talk about assigning mxm on differents polygon selections in studio, thats not what C4d users are waiting, we are waiting the ability to assign any tag ( mxm, metal whatsoever) from within our app

if thats within the app, then send some screenshot please... :D
By Boris Ulzibat
#164716
macray wrote:Could you post a screenshot+render to prove it, please? I cannot really believe - and didn't try it with the new version.
Will provide proof soon!
By Boris Ulzibat
#164717
thomas lacroix wrote:if you talk about assigning mxm on differents polygon selections in studio, thats not what C4d users are waiting, we are waiting the ability to assign any tag ( mxm, metal whatsoever) from within our app

if thats within the app, then send some screenshot please... :D
It' within tha app. It is not a polygon selection assigning, but it/s interesting :)
By thomas lacroix
#164728
ok, at first sight i thoutgh you were talking about poly selection, sure, the booleean works, except for ligth ( unless you edit the boolean and invert normals) for the polyselection, i usually split my selection to get another object so that it can be ready to render with maxwell, but its quite a painfull workflow ( mostly if the client want some modification, it happens every time...)
By Boris Ulzibat
#164730
thomas lacroix wrote:ok, at first sight i thoutgh you were talking about poly selection, sure, the booleean works, except for ligth ( unless you edit the boolean and invert normals) for the polyselection, i usually split my selection to get another object so that it can be ready to render with maxwell, but its quite a painfull workflow ( mostly if the client want some modification, it happens every time...)
Yep. I was talking about booleans.
User avatar
By noseman
#164834
Hey guys... don't get hyped yet.
The only reason this works is because C4D creates two seperate objects when you use booleans without "create single object".

So there's nothing special about assigning two materials to two separate objects :P

Multiple materials on the SAME object is what you really want.

If you want another tip then, do the following.
a. Make a poly object
b. select the desired polys
c. "function - split"
d. delete selected polys from original object.

VOILA you have a seperate object with the selected polys.

Assign seperate materials.

Big deal :cry:
By thomas lacroix
#164965
as quoted in my previous message :lol: :D
By Boris Ulzibat
#164990
noseman wrote:Hey guys... don't get hyped yet.
I don't! :)
That post was just to make a break from release dates discussions! :oops:
By Boris Ulzibat
#165167
noseman wrote:
That post was just to make a break from release dates discussions
Oh really?
Where is my cinema plugin update?
:P
:idea: Hmmm... Psst, don't tell anyone, this thread is conspired one to talk about plugin updates! The posts above are written so that noone cen guess what we are doing here! :P :P :P

Where is our plugin update BTW :?: :?: :?:
By greg3000
#165905
That's right, now that we've disguised the thread topic... Where are the plugin updates... namely a competent netrender and c4d compatible compositing tags?

Screw the speed, I just want functionality!
By Boris Ulzibat
#165941
greg3000 wrote:That's right, now that we've disguised the thread topic... Where are the plugin updates... namely a competent netrender and c4d compatible compositing tags?

Screw the speed, I just want functionality!
Functionality = Speed!!!
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