#158586
Hi folks,

Sorry for my ignorance. :roll:

I've been out of this loop for quite a while and I did a search on this forum for "BodyPaint", but the only 2 items that showed up weren't about this.

So is there any way in M~R 1.0 to use BodyPaint's UV-mapped textures?
By patrikpanda
#158617
.sure.
.it works.
.save them as .jpeg bitmaps, and then make mxm material.
.keep uvw tag generated from bodypaint.
.apply custom mxm.
.press render and everything should work fine.

.tried it while making my frog king image and everything worked.
User avatar
By chromecity
#158665
Excellent. Thank you very much. That worked fine.
:D
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