- Fri Apr 28, 2006 7:11 pm
#146093
...and you create a new material.
The reason for this? The plugin creates an MXM file, which simply has a
wrong file type, ie TEXT/CWIE.
Consequently, when you have Code Warrior installed, and try o edit a
material, Codewarrior is started instead of MME
While the material Editor completely ignores the file type and can open the
file, it doesn't change the file type to nil/nil - which isn't great, but at least
no problem, because then the OS uses the file ending.
Bad coding & bad testing. Bad listening, too: I have mentioned that you
must take care of file types over half a year ago.
Kabe
The reason for this? The plugin creates an MXM file, which simply has a
wrong file type, ie TEXT/CWIE.
Consequently, when you have Code Warrior installed, and try o edit a
material, Codewarrior is started instead of MME

While the material Editor completely ignores the file type and can open the
file, it doesn't change the file type to nil/nil - which isn't great, but at least
no problem, because then the OS uses the file ending.
Bad coding & bad testing. Bad listening, too: I have mentioned that you
must take care of file types over half a year ago.
Kabe
Maxwell Render Calculator 0.9.8 - http://www.klausbusse.de/mxc/
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM