- Mon Jun 18, 2007 10:55 am
#233352
When importing a MXM file, textures are set up using the default LW projection mode, which happens to be planar. We could change it to cubic if you think it covers more cases, but I say that in the end you need to go and set up projectors or UV maps anyway.
MXM files contain the index of the projector for each texture. This is meaningless in Lightwave so this information is not imported. The fact that, for example, the roughness texture uses projector number 2 doesn't translate in any way in Lightwave.
When exporting a material as a MXM file, some projector numbers are set, but they are again meaningless, because the order that those indexes reference depends on the object.