User avatar
By sms
#154655
victor wrote:* build 112

[...]

· Fix: avoid crashes with points and segments

Single points and segments are ignored. This was causing annoying crashes.
What are segments? Am I missing something?

Thank you :D

One more question... I am very happy that we don't have to triangulate some of our objects now (thanks for that!) so my question is - will holes in the geometry of n-polys be supported with the next build? That would be awesome!

Cheers,

Stefan
User avatar
By Mattia Sullini
#154688
Segments are 2-point polys...anyway this is one of the main things i was waiting for. Complex scenes take to much to clean (merge, triangulate, select 2pointed, 1pointed, non-planar polys....).
User avatar
By sms
#154690
Thank you very much. I have been waiting for this too, so now it's easier to change things in geometry. The only thing we need is holes in geometry, e.g. for walls - houses without windows are very rare :lol:
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