User avatar
By RonB
#148266
I have not been able to render a single material of anykind, everything comes out looking like somesort of diffuse surface. The sun also does not seem to be working...

Has anyone gotten anything to work with V1.0 in Lightwave?

Thanks, Ron
User avatar
By sms
#148535
Not really. Only with the default diffuse material. I then just hit the "Save MXS" button, opened it in Studio and applied the materials there. That worked fine so far.

But it is a shame that we can't render straight out of LightWave :!: :roll: :? :lol:
User avatar
By CJElven
#148666
Heck, us 7.5ers can't even do that! But, now that I'm hearing all the problems, I'm not so sure I wouldn't have wasted my money even if I could use the program correctly. Although, they'll at least get this worked out at some point...you'd hope, anyway.
User avatar
By RonB
#148800
Get this working at some point? Yes, I would hope they would....but, I paid for the product almost a year ago...can't remember the exact date, how long will the real wait be until it's functional? I bought it because I wanted to be able to render through LW, not a seperate ap like Studio...that's what I bought it for. I certainly would not have bought into it then if I had the slightest clue I would be in this situation today.
User avatar
By CJElven
#148852
Yeah. I purchased mine in...September? Something like that. And I assumed that I'd be able to use it with 7.5...since everything up to 1.0 worked with it. But, hearing these problems, at least I'm not alone.
User avatar
By thxraph
#148861
the V1 plug does work in studio... some explanations...

1st. if your having trouble with mxm assignation that doesn't work, remove maxwell from you shader list & re-add it, reassign your mxm, save object

2. the skydome work fine but in the beta the value was from 0 to 10, & now it is from 0 to 100

3.the uv map are not replicated by meterial + by object as it was before, ex :
you have an objet with an UV map called UV1, if there is 1, 2 or more materials in you object that use UV1, for all those materiel, the UV channel for map will be 0... assuming UV1 is the 1st uv of you object

-----------------------------------------------------
Does any of you have the multilight working from layout??? i cant make it work without open & save the mxs in studio...

thxraph
User avatar
By victor
#148863
We are rendering straight to the engine here. Please send us test scenes to see what's wrong with them.
User avatar
By thxraph
#148874
victor wrote:We are rendering straight to the engine here. Please send us test scenes to see what's wrong with them.
an material with a mxm assignation problem will be exported as if there was no mxm assigned to it & will be rendered & shown brut in studio
User avatar
By RonB
#148885
We are rendering straight to the engine here.
Victor,
You are rendering from Lightwave without going to Studio? My plugin does not work for anything I have tried. No materials are assigned or rendered through LW for me. I must render in Studio...
User avatar
By sms
#149093
RonB, sometimes I wished to be a native English speaker. You got it to the point while I have to use LEO or my dictionary. Gorgeous. I adore that. :D
User avatar
By RonB
#149629
sms, sometimes so do I!! :lol:
User avatar
By Voidmonster
#149712
I'm having very little trouble with the LW plugin. Though, I should add that I'm using the mumblebumbleLWmumblemumble9mumblemumbleBeta.

Here's the workflow I use.

First, I was trained by earlier versions of Maxwell to always use only a single surface per object. Yes. It's not real friendly, but it actually works for me... So I do it.

Second: I add any texture maps that I'm using in the appropriate channels (though I've currently only tried diffuse and bump maps -- the rest I assign with the Maxwell material editor).

Third: I open the Maxwell shader and choose 'Create MXM From Surface'. This should bring up a file requester. Go to the place you want your MXM surface to be saved (I like to put them alongside the objects), input a name for it and hit Save.

Third(addendum): Every now and again this doesn't take and the Maxwell Material editor doesn't show a pathname next to 'Load MXM'. If that happens, I just delete the Maxwell shader from the object, add it again and repeat the 'create from surface'. I've never had it fail twice.

Fourth: I choose 'Edit MXM'. This brings up the Maxwell Material editor. I set the stuff there (bump usually needs some lovin', and things will need to change if you want shiny or glassy or what have you). Once that's done, I just click the close gadget on the window and it asks me to save or discard. I choose Save.

Fifth: I open the Master Plugins and add Maxwell Render (though really, you can do this any time you want). I set the things I want set there -- sometimes sky or environment settings don't 'stick', so I like to tab back and forth to make sure things that should be activated are activated) then I just hit Render Frame (though Render Scene would be needed for animation).

Sixth: Also be sure that you have your camera's DOF set, otherwise your image will be out of focus. (Why the hell doesn't Lightwave have an autofocus system? It's stupid that I have to create a null and add a Rangefinder property and position the null where I want the focus then jot down the distance then plug that distance into the camera properties.)

And that is how I've rendered nearly every picture I've posted from V1.0.
User avatar
By RonB
#149714
mumblebumbleLWmumblemumble9mumblemumbleBeta.
Void...what the hell is that??!!
User avatar
By CJElven
#149715
Lightwave 9 Beta
User avatar
By RonB
#149717
LW 9 Beta, that's cool....So, Zak, what do you think at this point...kinda...kindasorta...or more than kindasorta? How's the SSS doing?

Cheers, Ron

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