- Tue Jan 24, 2006 10:55 pm
#114128
Here we go, with an easy one to to start with :
>>in the environment tab of the Maxwell plugin, I wish we could set nort direction. For instance, positive Z axis could be default orientation, with a spinner to set a deviation angle.
Now the big one :
>>smart translation of LW materials. If no maxwell shader is applied, the different LW channels should be passed to Maxwell material in an efficient way.
For instance :
color>self explanatory enough
luminosity>if different from 0% then, make the material an emitter and ignore incompatible parameters.
diffuse>maybe we can discard this one? Or a nice trick would be to use it to set a weight map...
specularity>reflectance
glossiness>roughness
transparency>transmittance, let's say 100%=100m
Bump is quite obvious and already working
The other channels could be used for future implementations of extra material properties, for instance with translucency and SSS, etc.
This kind of thing could improve greatly the workflow.
I'm not sure if it's usefull to keep Maxwell shaders, maybe to load a mxm within LW, or to set extra layers, though I think we could do without.
HD
>>in the environment tab of the Maxwell plugin, I wish we could set nort direction. For instance, positive Z axis could be default orientation, with a spinner to set a deviation angle.
Now the big one :
>>smart translation of LW materials. If no maxwell shader is applied, the different LW channels should be passed to Maxwell material in an efficient way.
For instance :
color>self explanatory enough
luminosity>if different from 0% then, make the material an emitter and ignore incompatible parameters.
diffuse>maybe we can discard this one? Or a nice trick would be to use it to set a weight map...
specularity>reflectance
glossiness>roughness
transparency>transmittance, let's say 100%=100m
Bump is quite obvious and already working
The other channels could be used for future implementations of extra material properties, for instance with translucency and SSS, etc.
This kind of thing could improve greatly the workflow.
I'm not sure if it's usefull to keep Maxwell shaders, maybe to load a mxm within LW, or to set extra layers, though I think we could do without.
HD
LW 9.2 Win XP pro amd64x2 2.2 ghz 4gb ramThe journey's FAR from over