- Fri Jun 15, 2007 1:58 pm
#232856
Hi everyone,
We have just released an update for the LW plug-in for Windows. Mac will follow soon. Improvements and fixes:
Lightwave Version 1.5.8 for Windows
----------------------------------------------------
- Minor cosmetic errors in the shader panel have been fixed.
- The glass material preset has been fixed.
- The AGS material preset has been fixed.
- The exporter now skips polygons with less than 3 vertices instead of reporting the mesh as invalid. As a result, skelegons should no longer cause the export to fail.
- The rotary shutter custom camera attributes have been removed. This information is now taken from the native Lightwave camera attributes.
- The "Save MXI" render option has been removed as 1.5 always saves MXI files (the "MXI Path" setting is still available).
- A bug that rendered the Maxwell shader panel unusable in 64-bit builds has been fixed.
- A bug that caused MXI files to be created all over the place has been fixed.
- A bug that caused invalid UVs to be exported has been fixed.
- Support for automatic texture sizing in the Maxwell shader has been added.
- The render no longer fails when multiple projectors are used on objects with multiple layers.
- The code has been improved to better detect when two textures are using the same projection settings and no longer creates duplicate UV channels.
- Motion blur is disabled. This feature will be re-enabled in a future update of MXCL.
- The viewport texture preview for Maxwell shaders has been disabled in Lightwave 9 because it causes a crash. Newtek has confirmed the crash to be a bug inside Lightwave and they said a fix is in the works, but in the meantime this functionality will only be available in Lightwave 8.
Thanks,
Nicole
We have just released an update for the LW plug-in for Windows. Mac will follow soon. Improvements and fixes:
Lightwave Version 1.5.8 for Windows
----------------------------------------------------
- Minor cosmetic errors in the shader panel have been fixed.
- The glass material preset has been fixed.
- The AGS material preset has been fixed.
- The exporter now skips polygons with less than 3 vertices instead of reporting the mesh as invalid. As a result, skelegons should no longer cause the export to fail.
- The rotary shutter custom camera attributes have been removed. This information is now taken from the native Lightwave camera attributes.
- The "Save MXI" render option has been removed as 1.5 always saves MXI files (the "MXI Path" setting is still available).
- A bug that rendered the Maxwell shader panel unusable in 64-bit builds has been fixed.
- A bug that caused MXI files to be created all over the place has been fixed.
- A bug that caused invalid UVs to be exported has been fixed.
- Support for automatic texture sizing in the Maxwell shader has been added.
- The render no longer fails when multiple projectors are used on objects with multiple layers.
- The code has been improved to better detect when two textures are using the same projection settings and no longer creates duplicate UV channels.
- Motion blur is disabled. This feature will be re-enabled in a future update of MXCL.
- The viewport texture preview for Maxwell shaders has been disabled in Lightwave 9 because it causes a crash. Newtek has confirmed the crash to be a bug inside Lightwave and they said a fix is in the works, but in the meantime this functionality will only be available in Lightwave 8.
Thanks,
Nicole
Last edited by nicole on Fri Jun 15, 2007 2:13 pm, edited 1 time in total.
Next Limit Team
Back to work
Back to work