Everything related to Maxwell network rendering systems.
By wagurto
#185455
I have 3 computers on my farm. but I don't see the manager listed on the render farm list.
Is it the way supossed to be? or do I missing something?
are all the 3 pc rendering or just tow of them?
thanks

Image
By Novaz_nz
#185459
Hi,
The manager computer isn't rendering in the image you posted. In order to get the manager included on the list, you need to start "server" on that computer also.

I usually start the server before the manager.
By wagurto
#185534
Novaz_nz Thank you for your answer, but I did start the server first on the manager computer. However, I don't know why is not listed on the farm. I will attempt one more time to see if I can get hits right.
Thanks
By rober
#185693
I don't know really if all my computers works
I have two license , 4+4=8 computers, eliminating 1 computer at home.
I think I have other 7 for the company where I work...my manager is a
Pentium D820 with " two " nucleus ( to count 2 ? ).
It's correct to view 6 computer in the list?
Why I have 0 in the list of Job ID
Rober
Image
By rober
#185703
Image[img]

...and this also...
Rober
User avatar
By Leonardo
#185766
We need a network rendering - forum :?
By wagurto
#185852
I've been playing around with my network and coop render and no matter what I do I can not get the manager to render my models. I tried each computer as a manager and in all cases its the same. Do I missing something? or that's the way is supose to be.
Thanks
By Renato Lemus
#185954
I've finally got my 3 computers rendering a single image, but I wouldn't recomend you to do so. The rendered image has worst quality than if you render it in one pc. At least that happened to me. I found 2 mxi files in the maxwell directory: cooperative.mxi and merge.mxi. I opened these 2 and found out that cooperative.mxi has slightly better quality than the image render in one pc.
But if you run the scene independently in each machine, with different seeds, and then u merge the mxi's, the resulting mxi is from a very much better quality than.

Maybe I'm missing something, but that's my own experience.

If u want the cooperative rendering with 2 pc's "apparently working", run the manager in PC01, run servers in PC02 and PC03. Open mxcl -d in PC03, from there ,open de mxs file located in PC02, and save network paths for mxi and image in PC02.
Make sure all texture paths are available in all .
User avatar
By CJElven
#185981
About merging MXIs...has anyone else noticed this?

If you merge an SL 10 image with a an SL 5 image (for example), you seem to get an SL10.x image (maybe 11...possibly) where the amount of SL increase is equal to the SL you would get if you let it render as long as the other MXI. Okay, I think I just confused myself.

Let's say that we have a render that got to 10 in 10 hours, and a render that got to 5 in say...3 hours...it seems like if you merge the two, you get the SL that you would have gotten if you'd rendered 13 hours straight...is that right? So...SL 10 + SL 10 isn't SL 20...it's actually probably SL 11...since MR seems to render (mainly) each SL about twice as long as the one before it? The few that I've tried seem to bear this out (no hard and fast math rules here...I'm approximating)

Or...am I off my rocker?
By superbad
#185996
Renato Lemus wrote:I've finally got my 3 computers rendering a single image, but I wouldn't recomend you to do so. The rendered image has worst quality than if you render it in one pc. At least that happened to me. I found 2 mxi files in the maxwell directory: cooperative.mxi and merge.mxi. I opened these 2 and found out that cooperative.mxi has slightly better quality than the image render in one pc.
But if you run the scene independently in each machine, with different seeds, and then u merge the mxi's, the resulting mxi is from a very much better quality than.

Maybe I'm missing something
You are- you opened the local files for one node, not the merged file. When you setup the network render you need to specify a network path accesible to all nodes for the finished MXI to go. After you stop the render (and wait at least a half hour for it to very slowly move the files around), the merged file will be in that common location with the name you specified. This merged file does not get updated during the render process, so if it crashes or doesn't get stopped properly, it won't be there.
User avatar
By b-kandor
#186060
CJElven wrote:About merging MXIs...has anyone else noticed this?

If you merge an SL 10 image with a an SL 5 image (for example), you seem to get an SL10.x image (maybe 11...possibly) where the amount of SL increase is equal to the SL you would get if you let it render as long as the other MXI. Okay, I think I just confused myself.

Let's say that we have a render that got to 10 in 10 hours, and a render that got to 5 in say...3 hours...it seems like if you merge the two, you get the SL that you would have gotten if you'd rendered 13 hours straight...is that right? So...SL 10 + SL 10 isn't SL 20...it's actually probably SL 11...since MR seems to render (mainly) each SL about twice as long as the one before it? The few that I've tried seem to bear this out (no hard and fast math rules here...I'm approximating)

Or...am I off my rocker?
No your not :) People focus too much on SL - what matters is image quality: acceptable or not. This is about hours of rendering. The SL ladder is exponential (I don't know the actual curve) so each sl takes considerably longer than the last (maybe 1 hour from sl9 to 10 becomes 1.5 hours from 10 to 11 and so on)

What co-op does is allow you to put in hours of rendering concurrently. I have 6 processors here so in 6 hours I can accomplish 36 hours of rendering. If the image looks good then the sl is high enough whatever it is. If not, I will continue rendering by making more mxi files with higher seed numbers.

Kandor
User avatar
By DrMerman
#186067
CJElven, think of it like this:

Say you want to render an image to SL 20 and you have 4 cores. Maxwell tells you this will take about 40 hours on 1 core. So, you split the 40hrs up over the cores, at 10hrs each. If you then render and merge the 4 mxi's, you should get somewhere around about SL20 (assuming the cores are the same speed :) )

Like b-kandor said, its all about time, not SL.

Cheers,
Dr Merman
By wagurto
#204015
i need to restart this topic. Does anybody have an idea how to get all nodes in a farm to render? No matter what I do i cann't make the manager to render too.
Pleasehelp!
User avatar
By deadalvs
#204044
rober wrote: Why I have 0 in the list of Job ID
because the first JOB's number is zero, then comes job number one, then two...

it's just the way maxwell counts the jobs ...

* * *

deadalvs
By wagurto
#204067
knock! knock! anybody home...?

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