
well, actually this won't allow you to change sun position on the fly. i mean you can increase/decrease sun intensity, but you can't have it going from an hour of the day to another. changing only its intensity will lead to inaccurate simulation rather than giving you a correct day/night study in one render.acquiesse wrote: a sun study will require a single render instead of 12...
a day/night study in a single render...
tom wrote:It is a "fantastic" option of emission and user may leave it intact, no problems here.Thomas An. wrote:The sun should not be adjusted in this fashion... sunlight light should always have one intensity at a specified time of the day. A different time means different position of the sun (different shadows and that); which complicates matter. The video illustrates interactive intensities, not interactive positions.
I'd guess unpredictable results.jewilhel wrote:so what happens if you try to combine two MXI files that are slightly different, say you move an emitter or even the sun? Will you get an error? or does this open up some interesting possibilities?
Would mean: Quality would be 12 times worser, right?KRZ wrote:12 mxs files...but i have no real clue how the sun is implemented into the render.
what about something like lightgroups.noseman wrote:This is GREAT news!
I would like to add a bit to the idea.
If we could have a list with all the emmiters and be able to change intensity to more than one at the same time (shift - click to add an emmiter from the list to the selection, control - click to subtract from the selection), to be able to numerically set the same value for the selected emmiters and to able to shift - drag the slider so that the selected emmiters' intensity changes analogically.
Like in Adobe illustrator when you have a CMYK color in the color palette, you can shift - drag the slider and all the colors change but keep the same analogy between them.
With this functionality, opposed to a one-at-a-time-editing you could setup a dome of emmiters, render and then setup intensities!
I guess we will be able to change even the light color very soon.
It is based on the same principal (I think).
Something like this:
Yes, I hope that's the way it's implemented.jewilhel wrote:No wait, I think what's really going on is that multiple objects can be assigned the same emitter material that carries a certain ID, thus "grouping" all the lights together in effect. But this of course doesn't allow changing individual lights in the "group"