Everything related to Maxwell network rendering systems.
User avatar
By Hervé
#120133
and also the color changes....
User avatar
By stonelli
#120135
True :D
User avatar
By rivoli
#120138
acquiesse wrote: a sun study will require a single render instead of 12...
a day/night study in a single render...
well, actually this won't allow you to change sun position on the fly. i mean you can increase/decrease sun intensity, but you can't have it going from an hour of the day to another. changing only its intensity will lead to inaccurate simulation rather than giving you a correct day/night study in one render.

edit:
in other words: what stonelli said typing faster than me.
User avatar
By tom
#120139
Sorry, but it's really hard to give the same answer 1000 times :?
So, here's it:
tom wrote:
Thomas An. wrote:The sun should not be adjusted in this fashion... sunlight light should always have one intensity at a specified time of the day. A different time means different position of the sun (different shadows and that); which complicates matter. The video illustrates interactive intensities, not interactive positions.
It is a "fantastic" option of emission and user may leave it intact, no problems here.
Last edited by tom on Wed Feb 15, 2006 7:24 pm, edited 1 time in total.
By Miles
#120140
You will be able to get 1 day view and 1 night view out of the same render though, no? That's 100% saving, maybe.......
Last edited by Miles on Wed Feb 15, 2006 7:25 pm, edited 1 time in total.
User avatar
By rivoli
#120142
i guess so.
User avatar
By tom
#120143
Miles wrote:You will be able to get 1 day view and 1 night view out of the same render though, no? That's 100% saving, maybe.......
Exactly and a slight balance control without sacrificing reality, it's obvious.
By ricardo
#120159
jewilhel wrote:so what happens if you try to combine two MXI files that are slightly different, say you move an emitter or even the sun? Will you get an error? or does this open up some interesting possibilities?
I'd guess unpredictable results.
User avatar
By KRZ
#120161
ha buffos your up to something cool!
what about nl gives us the option to render 12+ suns!! we can disabale them as we need and have a cool joice of natural sunlight settings. i think thisd is not that difficult to do compared to the work it means to generate 12 mxs files...but i have no real clue how the sun is implemented into the render.
User avatar
By ludi
#120181
KRZ wrote:12 mxs files...but i have no real clue how the sun is implemented into the render.
Would mean: Quality would be 12 times worser, right?
By big K
#120185
noseman wrote:This is GREAT news!

I would like to add a bit to the idea.
If we could have a list with all the emmiters and be able to change intensity to more than one at the same time (shift - click to add an emmiter from the list to the selection, control - click to subtract from the selection), to be able to numerically set the same value for the selected emmiters and to able to shift - drag the slider so that the selected emmiters' intensity changes analogically.
Like in Adobe illustrator when you have a CMYK color in the color palette, you can shift - drag the slider and all the colors change but keep the same analogy between them.
With this functionality, opposed to a one-at-a-time-editing you could setup a dome of emmiters, render and then setup intensities!

I guess we will be able to change even the light color very soon.
It is based on the same principal (I think).

Something like this:
Image
what about something like lightgroups.
adjust the parameters of a whole group with one click. (percentage)
you are then able to add and remove lights to this group any time even if they have different individual settings.

michael
By dex001
#120216
NL,

wowwwww- just amazing the light feature, a real breakthrough in workflow !
This feature will speed up optimizing light situations a lot !
Same feature for material tweaking plzzzzz :wink:

any release date for this feature already ?

dex001
User avatar
By Kabe
#120297
jewilhel wrote:No wait, I think what's really going on is that multiple objects can be assigned the same emitter material that carries a certain ID, thus "grouping" all the lights together in effect. But this of course doesn't allow changing individual lights in the "group" :?
Yes, I hope that's the way it's implemented.

Kabe
By jleckron
#120425
Maybe instead of grouping for lights, they'll do it more like selection sets, so that if you, say, have three lights in your scene (A, B, and C), you could assign selection numbers for several combinations, like this

1: A
2: B
3: C
4: AB
5: AC
6: BC
7: ABC

That make sense?
  • 1
  • 9
  • 10
  • 11
  • 12
  • 13
Help with swimming pool water

Hi Andreas " I would say the above "fake[…]

render engines and Maxwell

Other rendering engines are evolving day by day, m[…]