- Wed Feb 15, 2006 4:28 pm
#120066
each light one by one instead of having them on a single panel.
If you have actually hundreds of single lights then I doubt that M~R is
able to work with the sheer data volume, and it doesn't make too much
sense either.
I guess we agree on proper names for the lighting channels, however,
IMO they should also be saved in the MXI, not only the MXS!
Kabe
Way too much space? C'mon, it's much more effective than selectingMaximus3D wrote:Noseman, your UI idea takes up way to much space.
It's not effective from that point of view. Better to have some other type of
selection thingy for the lights and with proper names of them which i hope
will be stored in the MXS file
each light one by one instead of having them on a single panel.
If you have actually hundreds of single lights then I doubt that M~R is
able to work with the sheer data volume, and it doesn't make too much
sense either.
I guess we agree on proper names for the lighting channels, however,
IMO they should also be saved in the MXI, not only the MXS!
Kabe
Maxwell Render Calculator 0.9.8 - http://www.klausbusse.de/mxc/
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM
MXM Checker 0.9.0 - http://www.klausbusse.de/mxmchecker/
Cinema 4D R11, 2x2.66, 4 GB RAM