Everything related to Maxwell network rendering systems.
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By tom
#152210
Maxer wrote:One thing I didn't post was that I let the same scene render over the weekend on a dual core dual processor machine for 63 hours, it was basically the same as the 40 node rendering.
This is quite perceptional, in fact the equivalent is 40x13 h when the rendernodes are identical.
By daros
#152215
in every rendering engine the difference between 1 sample/pixel and 5 samples/pixel is more visible as the difference between 32samples/pixel and 256samples/pixel.
I my opinion Maxer examples shows that the cooperative system performance is efficient and almost linear.
The quality difference between 30 nodes and 40 nodes is exactly how i think it should be.
User avatar
By Frances
#152225
tom wrote:
Maxer wrote:One thing I didn't post was that I let the same scene render over the weekend on a dual core dual processor machine for 63 hours, it was basically the same as the 40 node rendering.
This is quite perceptional, in fact the equivalent is 40x13 h when the rendernodes are identical.
Math weenie here. :oops: I don't think the 10-node render @ 13 hours is comparable to a 1-node render at 130 hours, if a 1-node render @ 63 hours looked closer to the 40 node rendering.

Devin, can you post the 63 hour render?
By daros
#152241
I don't think the 63 hours rendering on a single machine (even on a dual 285)
looks close to the 40 node x 10 hours rendering.

that is a 20 hours rendering at 1500x750 on a dual 265.
http://www.animax.it/nextlimit/test3a.jpg
By pluMmet
#152601
I was going to make a scene and render out an objectID.jpg but if possible this would do well. I don't know Maxer if you have Neat Image (I didn't know it cost money and i don't have it) but if you do you could do a 4 or 5 min render (just enought to get it going) and it will make the objectID.jpg then you could run neat image on just certin areas. It seems to me that none of the sharpness would be lost if it was done this way :?

just an idea if not I'll continue making my scene for a test. I'll have to pass it on to someone who has Neat Image :)
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By Ernesto
#152654
This test is great! to understand that we are still far from the desired results in Maxwell Render. I know it is the BEST rendering engine, but I would love getting MORE control, instead of failing my deadlines forever.

What I see as a solution (from outside NL) is a light spot diameter control.
Now Maxwell calculates each lightray, as one pixel, but this causes some scenes run forever. What I propose is a wider raylight, which could produce a lightspot higher than a single pixel. In this way we could find out our deadline rendering time.

Ernesto
User avatar
By jo
#152663
Maxer wrote:One thing I didn't post was that I let the same scene render over the weekend on a dual core dual processor machine for 63 hours, it was basically the same as the 40 node rendering.
Really?
:roll: :roll: :roll: :roll: :roll:

I think that merging is not so efficient (I have done some tests)
And also that is not the same than resuming!!! :(
I'm waiting for new realase of Maxwell!!!
When for a 1.0.1?

Ciao, Jo
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