Everything related to Maxwell network rendering systems.
User avatar
By mverta
#119988
Can't reveal the future plans for this feature at this time, but believe me, this is only a preview.

_Mike
By giacob
#119990
qustion to NL team
.. since it looks like u have signed a contract with the devil and your souls are by now lost.. why dont add working dielettric on this contract... :lol: :lol:
By joie
#119992
Question for Mverta:

With this new feature you can change the intensity of a light but, Can you also change its color temperature or RGB color?.

Thank´s in advance.
User avatar
By noseman
#119998
This is GREAT news!

I would like to add a bit to the idea.
If we could have a list with all the emmiters and be able to change intensity to more than one at the same time (shift - click to add an emmiter from the list to the selection, control - click to subtract from the selection), to be able to numerically set the same value for the selected emmiters and to able to shift - drag the slider so that the selected emmiters' intensity changes analogically.
Like in Adobe illustrator when you have a CMYK color in the color palette, you can shift - drag the slider and all the colors change but keep the same analogy between them.
With this functionality, opposed to a one-at-a-time-editing you could setup a dome of emmiters, render and then setup intensities!

I guess we will be able to change even the light color very soon.
It is based on the same principal (I think).

Something like this:
Image
By lllab
#120001
well this is excellent news all!

congrats NL!

one question for cooperative rendering:

will it setup automaticly via the netrender tab, ot do i have to setit up on each macjine seperatly? i have licenses for 8nodes- that would be a pain in the a.. to do it manually- i hope you just tell maxwell which pcs should cooperate and then you get the mxis rendered nad at he end you merge them together, right?

Mverta is it like that ot manually?

thanks, very cool new stuff!

cheers
stefan
By Maya69
#120008
this a great news

i hope that a new feature work well with all situation

- physical sky , sun , etc

i am impatiance


when rc 6 ?

very good work
By maurizio
#120025
my question is:
since we have discovered that we can have hiden light, will this feature work with hiden light?
User avatar
By Maximus3D
#120037
Noseman, your UI idea takes up way to much space. It's not effective from that point of view. Better to have some other type of selection thingy for the lights and with proper names of them which i hope will be stored in the MXS file and not just light01, light02, light03 and so on.. that makes it kinda troublesome if you have hundreds or more lights in the scene. Groupcontrol over lights would also be helpful for archi people.

/ Max
User avatar
By rivoli
#120039
Kris Handley wrote: the term cooperative render is not refering to network rendering
actually is what it stands for. cooperative means that you can render a single image distributed over a network (and then merging the resulting MXIs), or that you can use the network to render different frames of an animation.

anyway, you can control/adjust emitters intesity even on a single MXI out of a single machine, you won't need cooperative there to make it work.
User avatar
By rivoli
#120050
Kris Handley wrote: in this case it seems wrong to use the word cooperative because you dont need more than one cpu to use this feature
oh, yes, you're right. i guess i misunderstood your previous post, i thought it was about cooperative, the first part of the video that is.
it would have been better if they have split the video in two, just to avoid confusion.
User avatar
By tom
#120057
franzenhands wrote:Quick question: If I render a single frame across multiple PC's and merge them into 1 MXI will I be able to resume the render of that merged MXI or would I have to resume each individual piece then remerge them at the end?
Yes, now a rendered/merged MXI is forever resumable.
User avatar
By stonelli
#120062
tom wrote:
franzenhands wrote:Quick question: If I render a single frame across multiple PC's and merge them into 1 MXI will I be able to resume the render of that merged MXI or would I have to resume each individual piece then remerge them at the end?
Yes, now a rendered/merged MXI is forever resumable.
Cool :-)
When can we play with it?
By jleckron
#120063
I am literally bouncing up in down in my chair with excitement over this new (lighting) feature. And interactively mucking around with DoF, etc? Geddouttatown!
This is exactly the promise of M~R, to me - the trade off of long render times for faster, less messy setups. And with this - this'll cut down on the time I spend previewing, tweaking, previewing again by... what? A quarter? A third, in some cases? Freakin' Awsome. I'm really curious to see what other features can be extrapolated from this whole concept of "we're not rendering an image, we're rendering energy idea. I mean, lets hear it people, what are your craziest, pie-in-the-sky hopes and dreams? We've already had some talk about fly-through capabilities... what else? Interactively adding .mxis to the emitters? I dunno! I barely grasp what's going on already! Me... I'm hoping for lazers...
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