Everything related to Maxwell network rendering systems.
User avatar
By deadalvs
#201068
Leonardo wrote:did you try a small scene? I have got the same problem on really big scenes, and I figured that perhaps my other older pcs where not able to handle the scene :?
not yet...

i had it running with tests like nloffice.mxs, but large files NEED TO WORK... well, You know that... hehe...

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deadalvs
User avatar
By deadalvs
#201069
Maxer wrote:
deadalvs wrote:thanks Leo !

my question:
what's the problem if i do this and the manager says of all servers «receiving scene»... but after many minutes it still won't start to render ?


ps. 6th is the IP of the manager...

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deadalvs
This happens when the server program crashes or can't find a map, there is nothing you can do to recover this and you have to shut the manager and all the servers down and restart everything.
i'll have to look into that again, but this should not be the problem, at least not in my case... :-/

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deadalvs
User avatar
By deadalvs
#201071
Neil Evans wrote:For rendering animations it works perfectly, I am running one at the moment. For coop rendering not sure, I need to test it.
i had been in contact with one of the guys in the development team, back in july (2006).

he actually wasn't a programmer, but he was one of the leading figures. he personally had no idea how maxwell coop worked, so i sent them a step-by-step...

what came out:

1) they had no solution yet to handle the seed values for coop. the idea would have been to use a counter and submit the scene multiple times and use always a different seed value. the automatic merging didn't work too then. but that wasn't programmed and he wanted to think about to implement this... (of course no «need for seed» in animations)

2) in cross coop, meaning the naming convention of the texture folder accessible for macs and pcs together. they wrote a solution for that. (this should work!)

3) coop doesn't work yet... (july)

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i tried to look into RenderPal and it seems to be a cool software, but only a solution until maxwell render itself can provide a rock-solid network render solution.

it's again one piece of software that needs to be administrated which takes time... :)
but certainly, this works fine with animations.

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deadalvs
By daimon
#201084
Can you run a manager and a server on one machine?
User avatar
By deadalvs
#201086
daimon wrote:Can you run a manager and a server on one machine?
sure ! it'll get the IP of the same machine, of course. as it were a different server.

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deadalvs
By raja
#214927
Hi Leo,

thanks a lot for this guide! network rendering is working for me now.

regards,
User avatar
By Leonardo
#215572
wow... I didn't even remember making this thread... I'm glad you guys still find it useful :D
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