- Sat Dec 03, 2005 11:48 pm
#91445

Not as interesting as most of the stuff here, but I wanted to show a couple of things that are making me happier with RC1 than I was at first-
It's about a 1 hour render, from the Preview window in RC1. Lighting is physical sky, direc sun doesn't seem to be working. But the metals and dielectrics are a heck of a lot better than the beta - it's doing some amazing reflection and refraction (chek out the lens effects in the glass, and the bloom effect they're causing in the rough/anisotropic metal reflection), and the sky and glass are making caustics on the floor.
This is all in 1 hour of render, and remember that I have no idea what I'm doing, and I'm not an advocate - I've done nothing but complain since Nov 22 passed. MXT, including the rendering, is taking about 70 megs of RAM, even though I have 430 megs still availale.
This is really an improvement to the render core over the beta. The interface still stinks, and the workflow I had to use was C4D to 3DS file to Max, using the new plugin version to go to MXS file, to MXST, and I can't find any way way to go to MXCL, so all of that is still really too much work to be considered History In The Making (tm), but they've done a really good job on some parts.

Not as interesting as most of the stuff here, but I wanted to show a couple of things that are making me happier with RC1 than I was at first-
It's about a 1 hour render, from the Preview window in RC1. Lighting is physical sky, direc sun doesn't seem to be working. But the metals and dielectrics are a heck of a lot better than the beta - it's doing some amazing reflection and refraction (chek out the lens effects in the glass, and the bloom effect they're causing in the rough/anisotropic metal reflection), and the sky and glass are making caustics on the floor.
This is all in 1 hour of render, and remember that I have no idea what I'm doing, and I'm not an advocate - I've done nothing but complain since Nov 22 passed. MXT, including the rendering, is taking about 70 megs of RAM, even though I have 430 megs still availale.
This is really an improvement to the render core over the beta. The interface still stinks, and the workflow I had to use was C4D to 3DS file to Max, using the new plugin version to go to MXS file, to MXST, and I can't find any way way to go to MXCL, so all of that is still really too much work to be considered History In The Making (tm), but they've done a really good job on some parts.