- Tue Nov 15, 2005 7:07 pm
#79582
I do a little adjusting of tones in photoshop and when I flatten the image, I get this?
Well, I like the effect.
...just kidding...
These are some experiments on model I made recently of a concept car from 1935. I would love to fabricate these... I really like this renderer...



I don't remember the specifics... but these were rendered big (2400x1800) for about 8 hrs and I think they got to around level 15... physical sky + sun (late afternoon... sundown). Model in modo, layout in Lightwave...
Did I read something about a 1.8 Gb limit per process with a 32bit winxp OS? So that's why my renders failed when I tried a larger size! Hyperthreading "on" doesn't help here?
I have heard of using the "-hd" parameter, but I also hear that it strains the hard disk. Just how does it do that? Are we talking about constant paging of virtual memory? That doesn't make sense...
... waiting for v1.0...
Well, I like the effect.
...just kidding...
These are some experiments on model I made recently of a concept car from 1935. I would love to fabricate these... I really like this renderer...



I don't remember the specifics... but these were rendered big (2400x1800) for about 8 hrs and I think they got to around level 15... physical sky + sun (late afternoon... sundown). Model in modo, layout in Lightwave...
Did I read something about a 1.8 Gb limit per process with a 32bit winxp OS? So that's why my renders failed when I tried a larger size! Hyperthreading "on" doesn't help here?
I have heard of using the "-hd" parameter, but I also hear that it strains the hard disk. Just how does it do that? Are we talking about constant paging of virtual memory? That doesn't make sense...
... waiting for v1.0...
Dell690: winxp32: Dual Quad Xeon @2.0 GHz: 4Gb ram: nVidia3500: modo203: LW8.5