- Thu Sep 29, 2005 12:45 am
#64828
hi !
i try to simulate a skin with maxwell and 3dsmax in this work in progress, but it's hard with no sss map...so i decided to put 2 objects (alicia from turbosquid) for the model..one with the ss and skin texture, the seconde ( the same than the first, with a inverse push on it ) with a red and black diffuse texture. after that i go in brasil render and put some of my skin shader on the model..and render only the specular and the wetnes map. a little compo in photoshop to merge the layer with some ornatrix hair ( max scanline ) and here is the first shot. the render on the glasses is a bad modif in photoshop..ill update later !!
and sorry for my super bad english !
render time 10 hours on a P4 2.8ghz 512 ram sampling level 19
[img]http://www.flimz.com/images/flimz2000.jpg[img]
i try to simulate a skin with maxwell and 3dsmax in this work in progress, but it's hard with no sss map...so i decided to put 2 objects (alicia from turbosquid) for the model..one with the ss and skin texture, the seconde ( the same than the first, with a inverse push on it ) with a red and black diffuse texture. after that i go in brasil render and put some of my skin shader on the model..and render only the specular and the wetnes map. a little compo in photoshop to merge the layer with some ornatrix hair ( max scanline ) and here is the first shot. the render on the glasses is a bad modif in photoshop..ill update later !!
and sorry for my super bad english !
render time 10 hours on a P4 2.8ghz 512 ram sampling level 19
[img]http://www.flimz.com/images/flimz2000.jpg[img]
Last edited by visionmaster on Fri Sep 30, 2005 9:15 pm, edited 2 times in total.