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By michaelplogue
#56955
Playing with some flower models I had laying around. Trying out SSS wit them. I had to put a shell modifier on the flower petals to give them some thickness.

Image

This one ran for just a couple of hours - reached around 14 samples.
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By true
#56956
nice~ do you mind tell me what is yr setting? and how did you do the ground? it smees the bump map is working quite well there. :)
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By michaelplogue
#56958
Thanks! For the flower petals and leaves, I used a plastic material, setting the specular level to 15 (nearly black). The petals are set to .05 absorption, o scattering, and the leaves .1 absorbtion, 0 scattering. No roughness on either of them.

The ground is a combination of moss and twig maps I had that I combined in photoshop. Just used the same map for the bump set to -10.

Physical sky with sun, set to 11:00 am, Madrid.
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By true
#56960
thanks for quick reply :D

So, is this a known issue?