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By michaelplogue
#46653
Cool scene!

Of course, I can never help but notice the silly things.

How do they reload? They aint got no fingers! :P

I can just see this scene in action. Guns a blazing, shells flying all around, and suddenly they all run out of ammunition.

They then stand around shuffleing their feet, looking at their guns and at each other with a dejected posture.

One shrugs his shoulders, and sadly walks back to the door............

:lol:

Still, a great render!
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By tom
#46665
Superb falconking! :D
User avatar
By true
#46718
hey, this is a scene in matrix revolution........... :P
Nice render though
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By abgrafx3d
#46740
Very cool scene and awesome render falconking :D Particle effects are done in post and not Maxwell correct?
User avatar
By oscarMaxwell
#46784
Nice render falconking.
User avatar
By Maximus3D
#46814
Good work Falcon! :)
It kinda reminds me of the next generation console games on the horizon now.. ;)

However i have questions and comments as usual.. hehe
- How many polygons is it ? as you say it pushed your fat computer to it's limits
- The girl in the lower right corner, is she added in post or rendered directly in the scene ? She sure looks like she's a Poser girl.. :)
- Can you provide a wireframe of the whole scene ?
- The gunfire lacks noise and don't fit in that well along with the Maxwell generated noise, you could have added a slight noise in Combustion to match with the background to get a better composition.
- The fire from the weapons is so intense that it would cast light back on the models, floor and weapon if now being picky :P

But all in all, good job Falcon!

/ Max
By falconking
#46824
:D Thanks for all your kind comments.
The entire scene was 5.6 million polygons, so I ran out of memory at render time. so, I did two separated plates and rendered each one at a time, rendered the alphas and did the compositing later in combustion. The girl is poser and modified in max. I will post the wires and coscamera today :) Yes maximus, you are very picky heheheh. Here is the bot alone. (brand new)
Image
User avatar
By Maximus3D
#46828
Geez Falcon, 5.6 million polygons.. you're aiming for extreme highpoly models when you work. But then again with your great hardware that's understandable. You should do one single mesh within Zbrush 2 instead that has 6 million polygons and let Maxwell have a go with that one. Do a head or something.. ;)
The method of compositing stuff together is good, i like that and i got nothing against that at all. I sometimes do it myself if it adds to the final look of the scene.

And if you don't mind hehe i'll be pointing out stuff yet again, i'm sure you're used to it by now :) sorry

The detail is great, no doubt about that but unless you render it poster sized the detail won't show up in the final rendering, doing it monitorsized it'll never show up as much just dissapear and it's too tiny to show up or it's in the shadows or something else. Utilize LOD to shave off poly detail that won't be visible in your final rendering, that saves you time, cpu and ram ;)
I'm missing some grime and dirt maps on the robots and weapons, perhaps some specular maps too.

I apologize for being picky :) but i think it's important or else no one learns, not you and not me and not anyone else either. But it might bother people tho.. heh

/ Max
User avatar
By Maximus3D
#46838
Ah yea there we go :) thanx Falcon for showing these too. I appreciate it.
Very nice looking wireframe, that's where the detail really shows up. Good job on it!

Oo.. and by the way, look at the coscamera picture, there you see what i mentioned about the LOD, as a example the distant robot in the back left there is outta focus so you can't really see the detail on it. You could easily have shaved off 75% of the polygonal detail on it and saved lotsa ram :) as a suggestion for your next piece, optimize polymodels and drop them down a few notches if they're outta focus and you can simulate the look of higher poly scenes using less polygons. Fool the eye of the observer ;)

But indeed the wire and shaded views are pretty :) i have to admit that

/ Max
User avatar
By Thomas An.
#55532
The modeling detail on those robots is very interesting.
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