Add here your best high-quality Maxwell images.
User avatar
By philipbruton
#44038
I like, although texture map is too low res since i can see the pixelation in it.
User avatar
By Jun In Gi
#44061
i like all material, especially center of image looks yellow plastic :lol:
By iandavis
#44259
hey! you should correct the texture map... hehe... just thought I'd join in.


also, it would be nice to have the jacks all in more natural positions, like they were just dropped there... as it is, someone spent a good hour aligning them exactly right. that's just plain freaky.

don't forget the little rubber ball... and maybe some kids stuff like baseball cards.

:)
User avatar
By MetinSeven_com
#44338
The pixelation of the texture looks like the old Maxwell lack of bitmap filtering problem that can become apparent with close-ups. Even though the bitmap is low-res, it should be filtered with interpolation values to get a blurry result in stead of clearly enlarged pixels.

Cheers,

Metin
User avatar
By jeffg
#44351
Actually it would be better to use a displacement map and convert the displacement into geometry and then texture map it.

At that scale no texture map alone would be convincing.
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