- Mon Mar 11, 2013 2:52 pm
#365612
hi guys,
As a frequent maxwell user coming from an product design perspective I thought I'd share 2 of my final renderings for two products. I do a lot of different backgrounds when renderings, and sometimes I pop the render into lightroom to give it some sort of 'feel'- the first one has only vignette and the 2nd has a 80s look I guess. Also I did some exposure adjustments in photoshop on individual parts (headband, cushions) as I didn't have time to tune it 100% material/lighting-wise.


I lit the scenes using multilight, where I had 16 lights as a dome, where I turned most of and kept about 4 or so, to get highlights at the right places to the shape of things can be easily seen. Guess the most interesting part from a rendering perspective is the cable where I got displacement mapping working & got it tiled correctly, and the headphone cushions where the wrinkles also are displacement mapped (a simple cylindrical repetitive mapping). funny though that from an ID perspective I was trying to get the product not to have wrinkles...
If you like the headphones they're just out now. good sound, & you can listen both with & without cable, whatever you prefer...
Guess to develop this further one should move to HDRIs in combination with some light cards...?
lighting comments welcome.. or any comment.
Thanks to Maxwell for their awesome tools.
-Johan
As a frequent maxwell user coming from an product design perspective I thought I'd share 2 of my final renderings for two products. I do a lot of different backgrounds when renderings, and sometimes I pop the render into lightroom to give it some sort of 'feel'- the first one has only vignette and the 2nd has a 80s look I guess. Also I did some exposure adjustments in photoshop on individual parts (headband, cushions) as I didn't have time to tune it 100% material/lighting-wise.


I lit the scenes using multilight, where I had 16 lights as a dome, where I turned most of and kept about 4 or so, to get highlights at the right places to the shape of things can be easily seen. Guess the most interesting part from a rendering perspective is the cable where I got displacement mapping working & got it tiled correctly, and the headphone cushions where the wrinkles also are displacement mapped (a simple cylindrical repetitive mapping). funny though that from an ID perspective I was trying to get the product not to have wrinkles...
If you like the headphones they're just out now. good sound, & you can listen both with & without cable, whatever you prefer...
Guess to develop this further one should move to HDRIs in combination with some light cards...?
lighting comments welcome.. or any comment.
Thanks to Maxwell for their awesome tools.
-Johan