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By pavel59
#358352
just a few recent images.
These were done on purpose for showing the assembly of some molds and cabinets using CNC cut parts.
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This one is the visualization of a new concept. A briefcase for the iPhone, iPad and iPod nano.
To make an easier life to the i-users.
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By eric nixon
#358367
Beautiful work, great modelling gives real charm. Is the setup in max?
By pavel59
#358390
Thanks, really nothing special.
Just wanted to give some real feeling about the workshop setup, like it was a shot from the real thing.
No actual use, just a little fun.

It's all rendered in Maxwell for Rhino V 2.63
By pavel59
#358391
BTW,
actually I'm green of envy for those who are capable of stunning Interiors and Architectural renderings.
That's something I'm still quite unhappy with, really frustrating.

I can manage some good things on products and on Yachts, my main job, but everytime I have to deal with interiors I give up.
Taking a whole life to render (while a 90m Shadov Vessel - Yacht Supply Vessel - full of details, with some other ten fully detailed boats (ranging from 7 to 18m each) and toys, on the deck only take a couple of hours at 4096px to render clean).

Paolo
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By eric nixon
#358603
For interiors a scene optimization tutorial would be good, explaining how to build efficient emitters, and how to generate a proxy hdr image for the area behind the cam after removing the geo behind the cam <(this isnt always needed). Finally use skydome with a gradient if the view outside is not important / very overexposed.
By pavel59
#358604
Yes, this is exactly what I was looking for. I admit I wasn't so interested on interiors and so far I didn't pay so much attention to it.
However, any sugegstion would be more than welcome.
thanks

Paolo
User avatar
By eric nixon
#358608
The specific technique I mentioned is to do a low res wide-angle render of the area behind the cam from the centre of the room.

Then camera map that render (but blur it first) as an image based emitter onto a plane/hemishpere/simple-geo, behind the cam.

The concept is that we need to let light rays escape the room, we can do that with dark surfaces or holes to the outside, (you can also photoshop the 'behind cam' render onto the environment hdri)
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