- Tue Nov 23, 2010 4:36 am
#333360
Hi all,
We just finished this ad for Pure Blonde (a Beer Company in OZ)
Maxwell was used extensively for the crystal temple and critically, for the collapse at the end. It was a pretty quick turn around and I chose Maxwell because of the reliability of the raytracing and control it gave for giving glossy/frosty, complicated surfaces. We needed to iterate up the quality whilst still having a complete image sequence for comp to start working on in Nuke, using the 32bit Float EXR outputs. While the dataset was almost 5 gig per frame for the most complicated shots, Maxwell only needed up to 2GB in memory to render it...amazing.
One shot needed to be rendered stand alone (outside of Maya) due to the memory required by maya to have the scene loaded and translated out (over 10 gig...) but we used Rush Render Queue to batch render from Maya/Maxwell and Maxwell Standalone.
We still did use Mentalray for a few wide shots which were approved early in the lookdev and the typical ambient occlusion/data passes for comp tweaking, but Maxwell essentially delivered a 'beauty' pass which was able to be exposed and graded to suit.
http://www.youtube.com/watch?v=JWEMf0GG ... r_embedded
Matt
We just finished this ad for Pure Blonde (a Beer Company in OZ)
Maxwell was used extensively for the crystal temple and critically, for the collapse at the end. It was a pretty quick turn around and I chose Maxwell because of the reliability of the raytracing and control it gave for giving glossy/frosty, complicated surfaces. We needed to iterate up the quality whilst still having a complete image sequence for comp to start working on in Nuke, using the 32bit Float EXR outputs. While the dataset was almost 5 gig per frame for the most complicated shots, Maxwell only needed up to 2GB in memory to render it...amazing.
One shot needed to be rendered stand alone (outside of Maya) due to the memory required by maya to have the scene loaded and translated out (over 10 gig...) but we used Rush Render Queue to batch render from Maya/Maxwell and Maxwell Standalone.
We still did use Mentalray for a few wide shots which were approved early in the lookdev and the typical ambient occlusion/data passes for comp tweaking, but Maxwell essentially delivered a 'beauty' pass which was able to be exposed and graded to suit.
http://www.youtube.com/watch?v=JWEMf0GG ... r_embedded
Matt