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By Greg
#333356
Hi guys, I'm finally had some time to start learning Maxwell. Huge thanks to Jason for his excellent tutorials. I made it through most of the free ones and am going to purchase the rest (I've made a number of tutorials for modo and know how tedious it can be - Jason's are really good.. http://www.maxwellrender.com/forum/view ... 97&t=35476 and got me up and running).

This is the ubiquitous Stanford Dragon, always a good test subject. I was aiming for a sort of glazed copper material. It's just one BSDF layer with force fresnel and a coating with some textures for bump and roughness. I need to learn more about mapping in Maxwell and how materials blend together (not completely intuitive).. but I'm pretty happy with the results. It's just an HDR probe for lighting.

The CS4 box image was a model created in modo.. the lighting is a combination of a studio HDR and some light cards (emitters). Again, a good learning experience in Maxwell. modo is nice setup engine for Maxwell and I commend the effort put into the plug in since modo doesn't offer much to latch onto. 501 will be better in this area - hopefully we can get better integration with Maxwell. I think there's some better ways (more accurate ways) to do the material conversion from modo->Maxwell as well.

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large version

https://sabpro.box.net/shared/6l6uce0zfa


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large version

https://sabpro.box.net/shared/dinet3g9kl


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Looking forward to the interactive preview and becoming more adept with this great renderer.

-Greg
User avatar
By Greg
#333424
Thanks guys, I wish I had more time to work with Maxwell. I'm going to try and learn some more over the long weekend.

-Greg
By fv
#333638
Hey Greg!

nice to see you here on the maxwell forum.
Good start. Hope to see a lot more of what you're doing.
You Modo tuts are excellent so expectation level is set high.
For me it works best to apply materials in Studio.
I agree that the material conversion from Modo to Maxwell
could use some extra attention. Would be nice to have that running
more smoothly in 501.


cheers!
Dennis
User avatar
By Greg
#333844
Thanks Dennis, I think I'm going to try and make a better guide for modo-Maxwell materials and send it over to the modo plugin dev when I have a chance. Although I (hope) that 501 will allow us to have Maxwell parameters inside modo directly.

best,

Greg
By fv
#333858
You're welcome Greg.
Have you seen how well the Sketchup plugin is written by JD Hill?
Works especially well with material refinement from within Sketchup.
Would love to have such a plugin for Modo...
(Even though the current plugin is a good start…)

Dennis
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