Add here your best high-quality Maxwell images.
By daros
#31438
Hi, this is the first work i completly done in Maxwell. It's a 5 hours workflow and 3 hours rendering time unsing Remote Matador.
The model was made by my client. I only modeled the glass surfaces.
Materials and Lighting are decided by my client.

Image
Image

The luminous Bar surface must be in theory alabaster.
Image

David Rossmann

www.arkadin.biz
www.stack-studios.com
www.animax.it
By RedRaven
#31443
very nice

how do you mean 'using Remote Matador'?


where is the restaurant - i visit often and make the most of the food when there so would really like to try it out for real. - i'm not due in rome for another 3 months so hopefully it will be up and running by then.
By daros
#31454
Hi RedRaven,
thanks for your comment.
Remote Matador is a 3D monster application that automatically renders on a 70 cpu cluster.
In a few days we have a more exhaustive web page www.arkadin.biz , and surly, thanks to the performance improvements of Maxwell Beta, a price-drop.

David Rossmann
User avatar
By ingo
#31455
Nice pictures, but a bit cold atmosphere. Has your client a glass manufacture ? :wink:
User avatar
By rivoli
#31456
good stuff. just a couple of things: there's a lot of noise in those images (for a production work made with an alpha software your results are really nice, and we all know what interiors+dielectrics+caustics mean when rendering with maxwell, still noise is a bit too much) and the restaurant looks like a scaled down model to me (but this is problably due to lack of detail modelling the objects, your client fault that is).
By daros
#31461
Yes Rivoli, it is still noise here. But the first image it's really difficult to obtain without noise. With the maxwell beta may it works fine.
:lol:
By RedRaven
#31469
70 cpu's thats certainly a monster
User avatar
By rivoli
#31483
i'd like to see one of those 70 images (if you used all the cpus) before maxwell merged them together to get the final one.
By DELETED
#31487
DELETED
By daros
#31488
Yes buffos,
The split rendring system allows us to distribute the rendering across how many computers we want but has some problems with Maxwell.
Maxwell at moment need's to compute the whole frame to simulate correctly caustics and emitters. We are changing one of our renderfarms to dual dual-core opterons. So we need to merge less MXI together. We made test with the MXI system on 30 dual Xeon nodes. The renderings was done in 3 minutes but the merging of the 30 mxi has needed about 20 minutes on a pure 1 GB netwok.
This is a temporary solution inside Remote Matador. We are sure that our heroes of Next Limit team will find a solution to resolve the MXI issue.
Anyway most of renderings present in this forum could be made without any problem in RemoteMatador.

David Rossmann
By daros
#31491
Thanks to to Tom, Mihai, and Rivoli and the others helping me with the sandblasted glass issue. As you see, finally i put some emitters behind the glass walls to obtain a brigter effect.
:lol:
User avatar
By rivoli
#31499
daros wrote: As you see, finally i put some emitters behind the glass walls to obtain a brigter effect.
:lol:
well, it looks it worked out nicely.
8etty wrote: ...and the pasta and pizza is missing..
you know, it really takes a good sss to render out a pizza.
By daros
#31521
Hi tonfarben,
no secrets. the original images are rendered in 2000x1000 pixels. So, the original noise is not so different as on the images you see.
May the samplig levels.. All images i think are in samplig level 18.
This it's my empiric opinion.
It the split system (with region render otion of maxwell) we are using if we put samplig level 8, for example, the rendering quality looks like 16... and takes the time of 18.
A bit strange but it works fine.
User avatar
By Mihai
#31527
Thanks for posting the images :) Some very difficult situations, with most of the light being caustic light coming from the lamps.

Are you sure you used the correct size for these because in the first one some of the lighting looks really weird:

Image

Shadows seem very faded.

All the images could have used more bounces I think.
By daros
#31555
Hi Mihai,
may the shadows are so faded because the big emitters al arount the tables. The withe surface behind the glass is an emitter.
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