- Mon Jun 06, 2005 2:13 pm
#30532
Congratulations on your Award!


This is the new render - 18 hours, Sample level 18 (P4 3.2g, 2g)
The noise in the bottom of the image started after about 10 hours and got worse instead of better! The emitter normals were flipped (good thinking, kivimaki!), hence the light from the front and not the back... correct now...
What can be done about noise like this that starts to show up after many hours? This is not the first time I have seen this...
OLD BELOW:
I hope everyone likes my little idea...
I ran into a very unexpected problem rendering this. It was my intention to make this a short animation where the text in the "tombstone" would start "off" and slowly light up, making the whole face eventually glow. This is the test of the text "lit". As you can see, no light is coming from the front through the glass, but you can see on the edges and from the back where the light is coming from (the text). At first, I "cut" the text out from the model (model DOES not hold water), and made the text a seperate object (tombstone glass and text are seperate objects). That did not work. So then I thought, I need to make the glass "solid" (watertight) and put the text object in the cutout. This still does not work!
I did play with Abbe and Absorbance, neither made a difference...
Any suggestions on how to get the text to light up through the front?
Thanks!
Mike Tripoli


This is the new render - 18 hours, Sample level 18 (P4 3.2g, 2g)
The noise in the bottom of the image started after about 10 hours and got worse instead of better! The emitter normals were flipped (good thinking, kivimaki!), hence the light from the front and not the back... correct now...
What can be done about noise like this that starts to show up after many hours? This is not the first time I have seen this...
OLD BELOW:
I hope everyone likes my little idea...
I ran into a very unexpected problem rendering this. It was my intention to make this a short animation where the text in the "tombstone" would start "off" and slowly light up, making the whole face eventually glow. This is the test of the text "lit". As you can see, no light is coming from the front through the glass, but you can see on the edges and from the back where the light is coming from (the text). At first, I "cut" the text out from the model (model DOES not hold water), and made the text a seperate object (tombstone glass and text are seperate objects). That did not work. So then I thought, I need to make the glass "solid" (watertight) and put the text object in the cutout. This still does not work!
I did play with Abbe and Absorbance, neither made a difference...
Any suggestions on how to get the text to light up through the front?
Thanks!
Mike Tripoli
Last edited by mtripoli on Tue Jun 07, 2005 1:19 pm, edited 4 times in total.