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By dec13els_fr
#304242
Update : 12.11.09

Hi all, this is my latest personal project.
Hope you like it :wink:

Image

additional content :
Grenada - clay render - crop 100%

Infos :
Size : 3500x2625
SL : 18.47
Bench : 153.5
Time : 59h20

____________________________________________________________________________________________________________

Hi everybody!

I'm new on board, i work with 3dsmax and Hexagon

This is my last architecture work, any comment & critics are welcome :D

I'll update soon


01
Image


02
Image


03
Image
Last edited by dec13els_fr on Fri Nov 13, 2009 12:43 am, edited 2 times in total.
By Josephus Holt
#304288
VERY nice...you've done an excellent job! 02 my favorite too...love the design and materials/textures. You have a very good (large) collection of people...they fit in very nicely.
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By dec13els_fr
#304290
thanks Josephus :wink:

3D people are from Axyz models, render with Ranch Computing in SL 17 ( for the 02 and 02b ) i have a problem with the ground because i use a wrong bump map.. :evil:
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By Hervé
#304314
hello... and Bienvenue...

apart the people from outer space.., I like your renders... especially N°2...

Hervé
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By Mattia Sullini
#304338
Very nice and detailed.....

2hrs on ranch...ouch... i know your pain...a year ago i sent an image that took 1 hour rendering and 5 hrs just to gather mxi's...i almost goy an heart attack! But it was my fault, since i hadn't considered my mxi size, and it was before when they implemented the parallel gathering system.
Anyway: OUCH!
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By Maximus3D
#304347
Great looking renderings dec13 and the colortones and scenecompositions are also very nice! there's just one thing that bothers me and it's the people in all images, they feel flat and like cardboard people pasted into the scenes. I would rather had seen the flat semi-transparent type profiles of people in your scenes.

Besides the people, excellent work!

/ Max
By Josephus Holt
#304405
In image 01 I do find the two nearest people attracting too much attention, especially the one with the light shirt to the left...maybe moving him slightly further back and out of the light would help. Are these two 2D or 3D people...The lighting on them is very good. I'm assuming the rest by the building are 2D?

As I look closer at the people in image 02, although very skilfully composited, the lighting on them is not consistent with the scene lighting, always a problem with 2D people. All that said, you've been able to keep the buildings (beautifully done by the way) the primary focus.
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By dec13els_fr
#304434
Tanks Josephus for your comments :D i have a probleme with my 3D people at the foreground..

i dont have any HD poly people :cry: someone knows where I can find a hd people ?
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By piem
#304507
Good shots!
For the people..you can see where you bought hexagon (daz)..but not sure that's it's the solution because of too much work (to tweak characters into suitable ones) and more polys/textures to render, especially if you want to be perfect (sss..etc) .

I'm glad to see that you used hexagon. (which was not intended to be a toy, at the begining of the story.)
By the way Hexagon is not dead, be sure of this - spoiler-)
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