Add here your best high-quality Maxwell images.
By adl
#28193
Hi All,
this 3 images are from review and tutorial on next issue of "Computer grafica
Tecniche & Applicazioni" (issue 44, June), an italian CGI print magazine
(www.imagonet.it).
The author of tutorial and images is Stefano Salvatore with 3DS Max connection on Athlon FX55
and 2 GB Ram (the piano is a 10 hours rendering).
We are considering to translate the tutorial in english
and post it in the forum.
The bitmap textures are from our commercial
Architectural Texture CD-Rom Vol. 1 & 2.

Antonio De Lorenzo
www.imagonet.it

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Last edited by adl on Fri May 27, 2005 9:56 am, edited 1 time in total.
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By Thomas An.
#28197
:shock: :shock: :shock:
Last edited by Thomas An. on Thu May 26, 2005 10:48 am, edited 1 time in total.
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By Hervé
#28206
The 2 first renders are really good... (espec. the first one), but I am not too fan of the last one... maybe the dof is too strong... no..?
By adl
#28208
Thanks guys,
you are right the third pic has a strong DOF for testing it, the first 2 pic are finals and the second one is the final tutorial pic.

ADL
www.imagonet.it
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By Mihai
#28218
For the second image, if you change diaphragm type from polygonal to circular you wont' get those dof smears on the flowers. Might be worth to mention that in your tutorial.
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By tom
#28223
amazing reality :shock:
By adl
#28225
Thank you Tom,
Maxwell rendering is *GREAT* but are very important ASPECTS:

1)- The precision of 3D models. Bevels, inset, rounding, etc. are VERY VERY important details in all condition of lights and 3d program...

2)- The reality and beuty of bitmap textures used for the objects...

ADL
www.imagonet.it
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By Duncan
#28238
I love the Hammond keyboard, very cool, looks like it would sound great too.
By TOXE
#28313
Uelà paisà... :lol:

-TOXE
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By smooth
#28347
yess, the third one defenitely have to be re'rendered with a better dof
but the first and the second one looks pretty nice, nice textures too
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By abgrafx3d
#28365
beautiful :shock:
By mtripoli
#31276
adl wrote:Thank you Tom,
Maxwell rendering is *GREAT* but are very important ASPECTS:

1)- The precision of 3D models. Bevels, inset, rounding, etc. are VERY VERY important details in all condition of lights and 3d program...

2)- The reality and beuty of bitmap textures used for the objects...

ADL
www.imagonet.it
Great renderings... I understand about the 3rd one and DOF - getting this just right takes little experimentation.

Thank you for mentioning my biggest pet peeve with models: edge bevel (chamfer). EVERY EDGE must have a chamfer (even a fillet needs a chamfer :) ). It's too bad people overlook this in their models, many renderings would look so much better without sharp edges.

It's understandable however; I have not seen a good tool for chamfering an edge in a poly modeler. I haven't seen them all, but from what I use (Solidworks, where a beautiful chamfer is a mouse click away), all these tools are awkward. I have started to do some modeling in Lightwave (yuck...) and just ignore edges.

Very much looking forward to the tutorial!

Mike Tripoli
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