otacon wrote:Wow. Bump mapping is superb. Can we see a wire?

Here ye go:
Tom, Keytoon comparison is praise indeed thanks much! My usual workflow with textures is a little photogrammatic, but here it is:
1) Take a photo
2) Manually matchmove it in 3D (easy as I know the rough height, angle and lens I shot it with)
3) Build whatever geometry I see as simple shapes and create UVs
4) Camera project the photo onto the geometry
5) Bake out a UV version of the texture
6) Image processing program to remove all directional lighting from the photo, fix texture stretch (paint around corners) and finally create bump and spec maps if needed
7) map onto the simple geometry
The benefit of starting with a matched camera in Maxwell is obvious as the units are all correct to start with. With this approach you can shoot the scene from a completely different angle from the captured texture which is desireable, too.
It also means you can just stop and grab a texture without needing your tripod with you everywhere, although I have skiied down from mountains with a tripod on my back before

Fun if you don't fall over.