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By insomnia3d
#229234
Very nice Ramon,
i definetly think that the AGS glass is giving you some issues as we discussed before, noise. I do not understand however is the noise on the white walls, since you have the white at 245,245,245.
Couple of things, your towel on the wall is floating in space. and for the emiters on top you might want to create a reflector and then make a smaller single poly emitter inside.
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By mverta
#229254
How do you know what his white value is? The output value in the render doesn't matter, what matters is what his INPUT value is.

_Mike
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By insomnia3d
#229255
Hey Mike, i know this guy, he is my Venezuelan Brother from another brother as well as a very important and valuable piece of my studio and its furure posibilities. I did see the model and was showed that the imput RGB for the Walls was 245,245,245 from 225 which was prior to the change. Yet for some reason the noise levels on the white walls persist regardless of the rendering time. My thoght after it beign render is that the emitters on the spot lights are too big and might not be inside a reflector, which seems to give me retty good results.
By michaelmarcondes
#229382
Indeed great image!
I had some noise experience too!
I particularly like the mosaics on the image, can u do a mxm of it?
I love that one!
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