- Wed Jan 10, 2007 7:31 pm
#204494
actually this is quite nice. a few comments if I might...
-when you're in this close to an exterior space you should probably bevel your edges, especially when simulating broken/dirty surfaces. The wall texture looks great but gives itself away at the edge of the inset surface to the left of the door. This edge should be 'roughed up' a bit to work with the wall texture's implication of un-eveness and wear/tear.
-Rough up the metal a bit too. Right now it looks a bit too clean.
-you should have some sort of threshold at the base of the door I think. Stone or wood or something.
-lift the base of the door up some fraction and lower the top some. maybe ding these edges up a little bit too.
overall a great image. just a few tweaks away from being a stellar rendering!
nice one!
Luis
Life is a kick in the nuts... Wear a cup!