Add here your best high-quality Maxwell images.
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By Tora_2097
#201532
This one took me longer than expected, mostly due to unwanted breaks and the long time it needed to clear up. The images reached SP level 24.95 and I counted the time rather in days than in hours to reach that mystical limit. :)

Maxwell 1.1, old plugin, 3ds max 8 SP 3, Neat Image

Here we go:

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User avatar
By 4 HeRo
#201534
Great modeling and super renders.
Last render works for me, love the lights :D

John
By Boris Ulzibat
#201537
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

And all that just cannot express my impression! You RULE!!!
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By tom
#201540
:!: PERFECT :!:
By giacob
#201542
render as a form of zen meditation.....
By numerobis
#201543
Great Images!!! :shock: 8)

But... sl24.95 :shock: (never reached such a high level) and still that heavy noise in the shadow of the bathtub?!? :?
User avatar
By Tora_2097
#201546
Thanks guys,

Yeah, SP level 24.95 is insanely high, still I had to be very selective with the images I posted here, since some still had a lot of noise visible. On the other hand the scene is very complex to solve for MXW since I used physical sky and sun (a pure noise machine) along with 11 emitter planes, in an environment thats heavily enclosed with only small opening that again are covered with blinds. On top of that horrible situation for MXW I added multilyered BSDF's with mapped roughness to almost everything. That might have led to a lot of difficult to find light pathes for MXM but I demand it from the software to deliver results under such conditions, which are quite normal in the "real" world.
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By Thomas An.
#201548
Very nice work Ben !
You seem to set very high standards with you renders now and in the past. Congrats :!:
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By Frances
#201551
Very good work. :) The only things that bug me are the amber/glass thing at the window and the brown towel. The glass and liquid don't look like they're refracting. The towel looks kind of rubbery. It shouldn't hug the contour of the tub so much, maybe?
User avatar
By aitraaz
#201554
:shock: fantastic! the natural lighting scenes are amazing! :)
User avatar
By thxraph
#201585
Tora_2097 wrote:Thanks guys,

Yeah, SP level 24.95 is insanely high, still I had to be very selective with the images I posted here, since some still had a lot of noise visible. On the other hand the scene is very complex to solve for MXW since I used physical sky and sun (a pure noise machine) along with 11 emitter planes, in an environment thats heavily enclosed with only small opening that again are covered with blinds. On top of that horrible situation for MXW I added multilyered BSDF's with mapped roughness to almost everything. That might have led to a lot of difficult to find light pathes for MXM but I demand it from the software to deliver results under such conditions, which are quite normal in the "real" world.
great work Tora, both modeling & light are excelent, if you want a better render time keeping this quality, replace physical style by an HDR & the sun by an emiter, your benchmark will jump to the double!

Raph
Last edited by thxraph on Mon Dec 18, 2006 1:08 am, edited 1 time in total.
User avatar
By PatSieb
#201589
excellent atmosphere :!:
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