sandykoufax, I've posted a short thread about this before:Thanks Nico for your good pointing.
No, It's not lowpoly. But I don't know why this staircase appaer.
I tried some times, but results are always same.
http://www.maxwellrender.com/forum/view ... highlight=
but sadly no response from NL. Out of interest I'm using maya - what are you using?
Re the suggestion to increase the numbers of subdivisions - if you look at my thread you will see I've compared the Maya wireframe with the Maxwell Studio wireframe. It's hard to understand what mayall is doing with it's tesselation - sometimes it seems to apply it's own polygon reduction routines to the poly data. All fine except of course when you are getting render faults based on this 'reduction'.
Don't get me wrong, I'm learning to love maxwell more and more - just frustrated that the small bugs remain uncorrected.
Why have a 'physically correct' renderer with flawed tesselation routines ?
- seems like a contradiction.
Sorry to always be moaning...