Add here your best high-quality Maxwell images.
User avatar
By ivox3
#122649
many many times. ......nice pics, ...... ;) :)
By samsam
#122658
Thanks Nico for your good pointing.

No, It's not lowpoly. But I don't know why this staircase appaer.

I tried some times, but results are always same.
sandykoufax, I've posted a short thread about this before:

http://www.maxwellrender.com/forum/view ... highlight=

but sadly no response from NL. Out of interest I'm using maya - what are you using?

Re the suggestion to increase the numbers of subdivisions - if you look at my thread you will see I've compared the Maya wireframe with the Maxwell Studio wireframe. It's hard to understand what mayall is doing with it's tesselation - sometimes it seems to apply it's own polygon reduction routines to the poly data. All fine except of course when you are getting render faults based on this 'reduction'.

Don't get me wrong, I'm learning to love maxwell more and more - just frustrated that the small bugs remain uncorrected.

Why have a 'physically correct' renderer with flawed tesselation routines ?

- seems like a contradiction.

Sorry to always be moaning...
By sandykoufax
#122659
samsam wrote:
Thanks Nico for your good pointing.

No, It's not lowpoly. But I don't know why this staircase appaer.

I tried some times, but results are always same.
sandykoufax, I've posted a short thread about this before:

http://www.maxwellrender.com/forum/view ... highlight=

but sadly no response from NL. Out of interest I'm using maya - what are you using?

Re the suggestion to increase the numbers of subdivisions - if you look at my thread you will see I've compared the Maya wireframe with the Maxwell Studio wireframe. It's hard to understand what mayall is doing with it's tesselation - sometimes it seems to apply it's own polygon reduction routines to the poly data. All fine except of course when you are getting render faults based on this 'reduction'.

Don't get me wrong, I'm learning to love maxwell more and more - just frustrated that the small bugs remain uncorrected.

Why have a 'physically correct' renderer with flawed tesselation routines ?

- seems like a contradiction.

Sorry to always be moaning...
Thanks samsam.

your link is helpful to me to understand my mistery.

I'm using 3dsmax.

and in my scene, that chair is meshsmoothed polygon model too.

:D
By sandykoufax
#122794
Hello. :D I updated three image of my last scene.

Image Image Image
User avatar
By ivox3
#122824
hey Sandy ..... :) ......that snow ! .....pretty good. ;)
By giacob
#122854
is that possible that this guy make always masterpieces!!! please make just a good render sometimes... i will feel less a newbie :D
By JCAddy
#122873
how'd you do the rain and snow?
By sandykoufax
#122878
Oh, thanks you so much friends. :D

ggjason, I made rain and snow with 3dsmax scatter. :wink:
User avatar
By michaelplogue
#122882
Wow! :shock:

These are incredible Sandy! You keep blowing my mind with these renders. These are all very inspiring.

(And you are very cruel to show pictures of kimchee!! You know how much I miss eating it. This is torture! :twisted: :P :lol: )
By sandykoufax
#122885
Thanks michael. :D
michaelplogue wrote: (And you are very cruel to show pictures of kimchee!! You know how much I miss eating it. This is torture! :twisted: :P :lol: )
hehehe~ sorry! :) :wink:
User avatar
By andretto
#122949
sandy, another wonderful set! :D :D :D

the only crit here is the water in the first image has too much roughness (i think)
beside that, i just love them
and i'd love to see a wireframe as well... :)


congrats,


Andrea
User avatar
By NicoR44
#122966
Again, I'm without words :shock:
  • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 33

Hey, I guess maxwell is not going to be updates a[…]

Help with swimming pool water

Hi Choo Chee. Thanks for posting. I have used re[…]