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By renbry
#352590
Last year we created a commercial for Wrigley's Chewing Gum featuring the same characters we've used on many, many commercials previously. This time the product is their new Ice Fresh gum and a new approach was fitting.

We used Maxwell for 95% of the work which included Hair for icicles, instancing for snow lumps, and Subsurface Scattering for ground snow and the vinyl characters.

Maxwell was able to render the entire frame in a single render which contained the lights, mattes and beauty passes. The only thing we couldn't render was sprite effects which was Mental Ray rendered in a separate pass.

Attached is a link to the video - hopefully it works for you

https://skydrive.live.com/redir.aspx?ci ... N_6nQVqqsY


some of my fav frames
WrigA.jpg
WrigB.jpg
WrigC.jpg
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Last edited by renbry on Wed Feb 08, 2012 3:21 am, edited 1 time in total.
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By juan
#352602
Amazing work Matt, I am speechless, congratulations!.
renbry wrote: Thanks again Maxwell !! (and the very prompt and always appreciated support of Juan, Mihai et al)
Thanks to you, we just make the tool, you did the most difficult part :)

Juan
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By Aniki
#352603
I just watched The Hunter, and in the credits Fuel VFX created the Tazzy Tiger, beautiful work.
But I doubt it was Maxwell, right ?

Cheers

Aniki
By renbry
#352612
Aniki wrote:I just watched The Hunter, and in the credits Fuel VFX created the Tazzy Tiger, beautiful work.
But I doubt it was Maxwell, right ?

Cheers

Aniki
Yes, we worked on The Hunter but it was all Maya/Shave to Renderman. I've used fur a bunch with Maxwell but not on the obvious applications...

Matt
By renbry
#352626
dmeyer wrote:Curious to know what kind of render times you're seeing. SSS w/ displacement. :o
on Wrigley's there wasn't any displacement; the ground was a soft body simulation on Houdini then rendered as a separate layer in Maxwell due to different lighting used for the snow look compared to the characters. Frame times were about 2hrs on a 24 thread Xeon.

For Leggo's I had to render SSS in a separate pass for the tomatoes and capsicums (and onions and basil) due to a bug with thr way I was doing water droplets on the vegetables. A SSS frame was only about an hour for full quality as the new SSS routines in 2.6.10 made it easier to clear up noise.

I hope that answers your question

Matt
By renbry
#352627
I should say that PreTesselated Displacement is no slower than a normal SSS render I found. Render time displacement is really slow on comparison so I try and get a balance of mesh density for fast export and low pretess time...now I don't really have trouble displacing with SSS involved.
By renbry
#352631
Late last year I finished a job for Meadow Lea margerine

Using the brand-new MXS references to instance high-resolution flowers to Maya Paint FX-grown branches to create an organic and evolving plant system. The Hero flowers were developed in a look-dev environment to test critical depth values of the petals as SSS was essential to the back-lighting glow they have. The Sun Flowers were ~1.5 million polygons each so instancing was essential to the workflow. Maxwell had no trouble dealing with many, many instancing of such scale. My job was made tricky by the fact that quite a few unique-instances were required to time offset the Canola flowers; perhaps ~30 unique flowers existed in the most populated shots.

Yet again Maxwell Render assisted in an easy and logical workflow so that other, more interesting problems could be focused on then engineering a renderer.

http://www.youtube.com/watch?v=0sA2y8hrudQ

Some of my favourite frames
MedA.jpg
MedB.jpg
MedC.jpg
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By RobMitchell
#352648
As before, just have to say, really incredible and inspirational work. The Leggo adverts are really impressive in every way, but liking the fun and flow of that Wrigley's advert a lot. :D Looking forward to seeing more.
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