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#329452
scale seems wrong (on the splashy one)... at least it looks some kind of miniature-ish to me.
but great nevertheless... (sorry, forgot to mention :oops: )
#340987
RobMitchell wrote:Great stuff! I have a lot of respect for renders that include liquids and still look good
Same here:-)

I'm curious how Realflow handles the Liquid/Glass interface.
Does it put the liquid just a smidgin above the glass or does it intersect the glass surface and put it just below? It seems to me that both of these approaches would give an incorrect result.

Just curious,
Andrew.
#340994
Glad you like it, guys !

@Andrew the right way for maxwell to render correctly would involve two boolean operations. First you cut away the glass parts, where the water intersects with the glass geometry leaving holes. Second you cut away the complete glass geometry from the water mesh yet keeping the mesh closed and intact. I used this procedure on the Gimlet clip here
http://maxwellrender.com/forum/viewtopi ... 22#p335622

On the images above there is no such effect due to over-complexity;)

Cheers

Aniki
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