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By deadalvs
#205500
this is god-like work... and it's the same level that i'd like to reach...

can You tell how You modeled the gothic details? all with splines and extrusions or did You write a kind of script that helps You ?

i hope after my studies, this is the direction i will want to go in. could You post a few models of details, so we can learn ?

* * *

BOW to the massster... :cry:
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By Rochr
#205540
deadalvs wrote:can You tell how You modeled the gothic details? all with splines and extrusions or did You write a kind of script that helps You ?

i hope after my studies, this is the direction i will want to go in. could You post a few models of details, so we can learn ?
I actually use booleans and extrusions mostly. (of course, pulling some points is necessary as well).
Coming from Bryce, i´ve grown comfortable with using simple primitives and boolean modeling. I´m not sure this method works for everyone, because you can get pretty messy wires, but personally i´m not bothered by it and it works well. The biggest issue is to find out where to start. :)

Here are some wip shots taken from the modeling process. As you can see, it´s actually close to low-poly stuff. I had to sacrifice a lot of detail and smooth edges in order to get a workable model, but perhaps these can give you a few ideas.

http://www.rochr.com/Parlamentwip1.jpg (just change the numbers up to 11)
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By michaelplogue
#205545
Excellent modelling! You should consider putting these up for sale on someplace like turbosquid.
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By deadalvs
#205556
wow... really impressive modeling pictures...

do You just study photographs or read also books of «old fashioned» craftsmanship?

i am really interested in stuff like this and want to give it a shot, but maybe the «procedural» way... but this could be friggin' complex.

the used geometry grammar for example for old german or french gothic cathedrals is almost unlimited and also never quite «clean» since they were built in such a long period that construction rules changed, and art forms even adapted, so completely new details were added all the time. look at the «sagrada familia» in barcelona !

actually using booleans is a good way to achieve such details, but how, HOW do You handle all these details where one element connects to the other next above. the «standing area» of each element grows smaller the higher an element is placed and thus for every element, a new connection must be modeled. is that the way it works ?

did You ever try the procedural way (programming with COFFEE) to achieve similar forms that would automatically adapt to each next element ? do You know someone who can do it and has experience ?

for me it is really hard to be able to let loose of existing geometry and applied forms, so i can build my own interpretation of this «classic» style. this is the most frustrating part... :cry:

You seem to do great ! is this just Your hobby or did You work for film once ? that would be a great goal for me too ... making my own world and let other people share this «scifi» feeling or this kinda gothic-lifestyle. this is the same driving force behind You, i sense that...

You must have loved DUNE...
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By DrMerman
#205558
:shock:


<bows down>
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By Rochr
#205947
deadalvs wrote:do You just study photographs or read also books of «old fashioned» craftsmanship?
I have an interest in old/ancient architecture, but in this case, i used a number of reference shots taken from the web. I also have a wast library with old abandoned industrial reference images. Those are a tremendeous boost for the inspiration.
deadalvs wrote:actually using booleans is a good way to achieve such details, but how, HOW do You handle all these details where one element connects to the other next above. the «standing area» of each element grows smaller the higher an element is placed and thus for every element, a new connection must be modeled. is that the way it works?
Yes that´s right. Most of the segments are divided by either a balcony or a trim(?) plus each element differs from the next, so unfortunatly it´s not possible to simply copy the original element and use it for the rest.
Some pieces can be re-used though. Some towers or building segments are combinations of already used parts, so what i did was to save a large number of separate smaller pieces, and used these when needed.
Saved me a lot of time. (hope it makes sense)
deadalvs wrote:did You ever try the procedural way (programming with COFFEE) to achieve similar forms that would automatically adapt to each next element ? do You know someone who can do it and has experience?
Unfortunatly my brain doesn´t go well with scripts and programming.
Also i doubt it would be of much use here, with each segment beeing slightly different from the next.
deadalvs wrote:for me it is really hard to be able to let loose of existing geometry and applied forms, so i can build my own interpretation of this «classic» style. this is the most frustrating part... :cry:

Have you tried to simply grab some details from different buildings and mixing these? It´s a start.
deadalvs wrote:You seem to do great ! is this just Your hobby or did You work for film once ? that would be a great goal for me too ... making my own world and let other people share this «scifi» feeling or this kinda gothic-lifestyle. this is the same driving force behind You, i sense that...

Except from freelance work, 3D is still mainly a relaxing hobby. My day job is working in a print shop. :)
But i agree. There´s nothing like creating imaginary worlds of your own for others to explore.
deadalvs wrote:You must have loved DUNE...
Blade Runner. There´s a real scifi gem. :)
By adri
#207389
You must be a nice guy Rudy. Nice dedication to LB on your site.

In some other posting I'd like to know what modelling software you used for the images...but not now.

Brilliant stuff!!!

Adri
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By Carl007
#207563
Fantastiskt fina!
Extra kul att se, med tanke på hur lack du var innan :)
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By Rochr
#207708
Tack, men det är jag delvis fortfarande. Jag har helt gett upp användandet av MXM material.

Sökvägarna för texturer till MXM material funkar fortfarande mycket illa, så jag får konstant upp felmeddelanden om material programmet inte hittar, även om de är där de ska vara.
Fruktansvärt irriterande att behöva byta ut samma fil mot en identisk dito om och om igen, speciellt när voxeliseringen tar 20-30 minuter varje gång... :roll:
User avatar
By Rochr
#208083
Thanks for the link Deadalvs. Most impressive.

But as soon as there´s coding and scripts involved, i give up. It´s just not for me.
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