Add here your best high-quality Maxwell images.
User avatar
By Thomas An.
#36669
rivoli wrote:very very good stuff iker. you didn't even get any black dot, that's amazing.
You don't know that. He might have nuked them with the clone brush in PS.
User avatar
By rivoli
#36672
Thomas An. wrote: He might have nuked them with the clone brush in PS.
it sounds likely thomas, and it's a great idea, we should all do that from now on.
By zent]
#36675
:shock:
Nice!!
Is there a thread on how to use mxi for emitters?
User avatar
By iker
#36677
Thomas An. wrote:
rivoli wrote:very very good stuff iker. you didn't even get any black dot, that's amazing.
You don't know that. He might have nuked them with the clone brush in PS.
That's it. There's some little black dots. :(
By DeadlyAppearance
#36681
Hi, great render.
Can you please explain me how you make it that the background and the button plane have the same color.
If you take a look an my image you can see my problem.
How i make a scene setup that i can render my objects like you?
User avatar
By iker
#36688
Thanks so much to all! :oops:
Fernando gracias tronco! :lol:
DeadlyAppearance wrote:Hi, great render.
Can you please explain me how you make it that the background and the button plane have the same color.
If you take a look an my image you can see my problem.
How i make a scene setup that i can render my objects like you?
DeadlyAppearance, you can do a surface from this line (extrude or a half revolve , it depends on your camera angle)

Image
User avatar
By Eric Lagman
#36698
So is this mxi image thing just like HDR in sense. Now that we have that do we need HDR? How did you get your image mapped around a sphere in the rhino plug. I thought there were no texture controls that would allow spherical mapping in rhino at the moment. Very nice image. I would say that is photreal!!
User avatar
By iker
#36703
Just convert an image to MXI (in this case I took an hdr image, convert it in tif via FCheck (Maya's image-animation viewer) and then convert the tif into MXI) , then trim a sphere (you don't need the lower part for example) , orient normals to inside and assign an emmiter material with the MXI mapped. That's it.
By DeadlyAppearance
#36704
Thanks for your answer. I test it tomorrow.
User avatar
By ludenhud
#36781
awsome photorealistic look, so sweet.

jeffleeismyhero - that might have something to do with the reflections from the glass
User avatar
By jurX
#36831
nice lighting dude,..elegant clock!
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