- Sat Apr 17, 2010 2:30 pm
#322260
I'd increase the attenuation of Delrin in order to make it look brighter and more milky. You may also like to decrease the scattering a bit and I suggest 0 asymmetry. The tank seems much better as it's not showing a hollow thickness anymore. The proper anisotropy for alu parts is still missing. I guess you don't use textures, do you? Btw, the engine cast metal is beyond the limits of reality, congrats!
Please don't give up, they are coming very nice!pavel59 wrote:I will keep playing with SSS in order to achieve a better looking (and quicker - if possible - rendering) Delrin material, but now it's better than before.

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