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By def4d
#245182
again, not to say bad critics : i think the textures of your building would need a little more bumps, or as Blitzor said move the sun to make them appear a little more, and they need more contrast and saturation!

Edit : in fact, i just agree with Dyarza, but can't express myself in English, as he did :wink:
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By dyarza
#245201
def4d wrote: Edit : in fact, i just agree with Dyarza, but can't express myself in English, as he did :wink:
:lol: Me talk inglish good..... :lol:
By Blitzor
#245203
Its really strange, but in a lot of the shots you show, the sun is pointing in various directions, yet the intensity of the polygons on the building seem to be the same no matter how perpendicular or not the sun is.

Do you have a lot of background light? Perhaps a cloudy day hdri when you should have a clear day hdri?

I think the textures are great however the lighting needs tweaking. It seems there is a lot of diffuse GI hitting all polygons and not giving enough contrast.

Something is throwing off the ligthing in your scenes.
By chrisnvp
#245204
I think you nailed it!!
I am using a cloudy day HDRI! I was mostly using it for the reflections and not intentionally for lighting. I'll turn the illumination channel off and see what happens. :wink:

Thanks
Chris
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